| Commit message (Collapse) | Author | Age | Files | Lines |
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This marks the end of EGL and OpenGL ES support on Windows.
The concepts of -opengl dynamic, -opengl desktop, QT_OPENGL=software,
etc. remain unchanged, with the exception of the disapperance of
everything ANGLE related.
CMake builds now work identically to qmake on Windows: they default to
'dynamic' OpenGL on Windows, unless -DINPUT_opengl=desktop is specified.
On Windows, Qt 6 is expected to default to the "dynamic" OpenGL model by
default, just like Qt 5.15. This can be changed by switching to "desktop"
OpenGL, which will link to opengl32 (publicly, so other libs and applications
will do so as well) and disallows using another OpenGL DLL.
The "dynamic" mode is essential still because the fallback to a software
rasterizer, such as the opengl32sw.dll we ship with the Qt packages,
has to to work exactly like in Qt 5, the removal of ANGLE does not
change this concept in any way (except of course that the middle option
of using ANGLE is now gone)
When it comes to the windows plugin's OpenGL blacklist feature, it works
like before and accepts the ANGLE/D3D related keywords. They will
then be ignored. Similarly, requesting QT_OPENGL=angle is ignored (but
will show a warning).
The D3D11 and DXGI configure time tests are removed: Qt 5.14 already
depends on D3D 11.1 and DXGI 1.3 headers being available unconditionally
on Win32 (in QRhi's D3D11 backend). No need to test for these.
[ChangeLog][Windows] ANGLE is no longer included with Qt. Dynamic OpenGL
builds work like before but ANGLE is no longer an option. OpenGL proper
or an alternative opengl32 implementation are the two remaining options
now. Attempting to set QT_OPENGL=angle or Qt::AA_UseOpenGLES will have
no effect on Windows.
Fixes: QTBUG-79103
Change-Id: Ia404e0d07f3fe191b27434d863c81180112ecb3b
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
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QOpenGLWidget has backing store and does not really fit into
doc's context. Change it QOpenGLWindow.
Change-Id: I7f92e49497b8cc35d322b607c865c2914672ace3
Pick-to: 5.15
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: I58f35b2629bd6464f08cba66e852215472fcbe2a
Fixes: QTBUG-84384
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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DXT1 is BC1, but DXT3 is BC2 and DXT5 is BC3.
Change-Id: Icb0ea4cc9efeab2453343753e9fda7f825c9b8d1
Pick-to: 5.15
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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The version checks for clearItemData() are no longer needed now.
Change-Id: I5052188fb96cf637128662f3442d339820f0f41d
Reviewed-by: David Faure <david.faure@kdab.com>
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Task-number: QTBUG-83255
Change-Id: Ib021cecebda89fa2ab9332752124a8cec0a51a10
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Qt 5.4 is not documented anymore since quite some time.
Change-Id: I6811ead502178f7acbed8cf450e42d7fd33ae29b
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
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Since glCompressedTexImage2D() does not allow zero data, it could not
be executed during texture build. Instead it would be done during the
first subresource upload. This made atlasing clumsy, since one had to
introduce a fake upload of the full texture size before the subtexture
uploads. This commits lets the gles2 backend deal with that instead.
Introduces the UsedAsCompressedAtlas QRhiTexture::Flag for opting in
to this behavior.
Task-number: QTBUG-78582
Change-Id: Ib6e4ea637c62cc8a51bd9a4a06e59882f335f2a7
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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When storing a void* pointer to the texture handle, we had
to ensure that the variable would exist until the build phase,
which is error prone and caused errors in QQuickWidget because
we copied the texture ID from the FBO into a local variable
before passing it into QQuickWindow::setRenderTarget().
The reason for using a void* was that we cannot know the width
of the handles in the different backends, but we do know that
they are 64-bit at maximum, so instead of storing potentially
dangling pointers, we just make it a 64-bit integer and cast
it back and forth in the backends.
Task-number: QTBUG-78638
Change-Id: I7951e24351ddb209045ab6197d81eb1290b4da67
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Task-number: QTBUG-83255
Change-Id: I339173de6e109c5a9b9572972ba894c15053c034
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Task-number: QTBUG-83255
Change-Id: I00fda24479ad2c04781c5fefaa15fac1118033a8
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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This is Qt 6, so Q_DECLARE_SHARED_NOT_MOVABLE_UNTIL_QT6 is the same as
Q_DECLARE_SHARED.
Let's hope we'll collectively get better at detecting missing
Q_DECLARE_SHARED so we won't need a
Q_DECLARE_SHARED_NOT_MOVABLE_UNTIL_QT7 in the future.
Change-Id: I3da9faff4c66b64a3b257309012a2a10a6c6d027
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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We could sometimes cache a partially constructed object if the accessibility
interface for that was created during construction time of the object. This
usually ended up in that the interface for e.g. QMenuBar was stored in the
cache as a QAccessibleWidget, regardless of if the a11y factory supported it.
Since it was already in the cache, it remained the same for the entire lifetime of the
application, causing e.g. QMenuBar not have the correct accessibility behavior.
Task-number: QTBUG-83993
Change-Id: I72b2d5a93f6b397fd3666d45951109e3e5aff754
Reviewed-by: André de la Rocha <andre.rocha@qt.io>
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For modules that are not yet ported to CMake and that use
QMAKE_USE += libfoo
we need to provide the information about libfoo in the qt_lib_XXX.pri
files.
Also, we now generate qt_ext_XXX.pri files for bundled 3rdparty libs.
Task-number: QTBUG-75666
Change-Id: I9e4b057a197554ecb37c294c0bf09e2a2b3aa053
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
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Pick-to: 5.15
Task-number: QTBUG-84267
Change-Id: I7ec2100455bd0178cdff0de2d24abbe6c19f812f
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
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Conflicts:
src/corelib/text/qbytearray.cpp
Change-Id: I63706409464d31391012bacdadfd1f6300509787
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Change-Id: I06396fa0a3d1687a0935e48d290358edbb0e59e8
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Change-Id: I98c413374374a6143733860aa9bab1a957cd3b2d
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
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When a QTextDocument is laid out, this is done in "chunks" to keep
programs responsive. During the layout process, blocks are split into
lines. When a full (re)layout is interrupted (e.g. because a
QHighlighter changes some formats before the layout for all chunks is
completed), later chunks are skipped. This results in invalid data
(e.g., blocks not split into lines).
This change ensures that full layout runs of the root frame are
completed even after interruptions.
Fixes: QTBUG-20354
Change-Id: I041c73a532a5abe74d577ca49810191b5594dca2
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
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Fix some warnings that are flagged as errors on clang10.
Change-Id: I906634c8b2bd94db42d74a7f3d10efb086e373cc
Reviewed-by: Mårten Nordheim <marten.nordheim@qt.io>
(cherry picked from commit bc726ed5d96161b70a22b9a11e0943acca219cfc)
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Pick-to: 5.15
Change-Id: I05b5bede49f619576dd9ab37444f7cb5fe0f15f0
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Change-Id: Ifc8fb5c5d53359b33b8abab3bbee3de61bfef539
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
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Rather than have a paletteChanged() signal which can be connected to for
tracking when the application palette has changed, then it is better to
use the event that is sent to all windows and the application itself.
That way it is easy for a window/widget or item that cares about the
change to the application font to catch it in the event() function.
[ChangeLog][QtGui][QGuiApplication] Deprecated paletteChanged() signal
in favor of QEvent::ApplicationPaletteChanged.
Change-Id: I95da211e30590e357007cc14d8ee266baceba7b3
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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Change-Id: Ib953e584685804b0f34ec6b305e2a9a6b8062c07
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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Fixes Coverity warnings, and avoids hard-to-debug errors, at minimal
overhead.
Change-Id: I3ff530a9263693d1123932458b3e186e79a14b7e
Coverity-Id: 263692
Coverity-Id: 263693
Coverity-Id: 263699
Coverity-Id: 263700
Coverity-Id: 263702
Coverity-Id: 263705
Pick-to: 5.15
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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It might happen that the resulting subpath generated by the QDashStroker
will have no lines at all. It happens when further LineToElement items
compare as equal to the starting MoveToElement when compared in 'float'
space. In such case QTriangulatingStroker::process() skips LineTo elements
and the vertexBuffer ends up with unconnected vertices, which generate
unwanted triangles.
See related bugs:
https://bugs.kde.org/show_bug.cgi?id=419240
https://bugs.kde.org/show_bug.cgi?id=413220
Change-Id: Ie70955287da47e9f7aa9cdeaea506e1c817b2317
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
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... without moving the mouse.
This allows to update drop action and cursor.
Task-number: QTBUG-56218
Task-number: QTBUG-82934
Pick-to: 5.15
Change-Id: I8b0ac2a008a9dbcc4c2d6abce282e6f169c2f542
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Separate them from the qutfcodec, so that the codec
can later on be moved out of Qt Core.
Fix the QUtf methods to take qsizetype instead of int
for length arguments.
This also makes it possible to not build QTextCodec into
the bootstrap lib anymore.
Change-Id: I0b4f83139d61b19c651520a2f3a5012aa7e85cb8
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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Use glPixelStorei where possible
Pick-To: 5.15, 5.12
Fixes: QTBUG-84189
Change-Id: Iadf039b5c6d8e7b6bb11d031a94683343dee0dc6
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: Ic21ad2938b20c1aa3ae499a921c9cff92f615816
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Fixes:
qimage_conversions.cpp:(.text+0x2598): undefined reference to `storeRGB32FromARGB32PM_neon(unsigned char*, unsigned int const*, int, int, QVector<unsigned int> const*, QDitherInfo*)'
Task-number: QTBUG-84110
Change-Id: I61ac697dd1d0b2c793fd5751209cd041ee30ad38
Pick-to: 5.15
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
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Change-Id: I5c51244031ff40f1972106ad4fe27010c8be1193
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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Requesting the debug layer is not something that succeeds at run time if
the corresponding SDK component is not present. Handle it gracefully:
simply retry D3D11CreateDevice without the debug device flag.
Relevant also for the Qt CI's Windows 10 VMs.
Task-number: QTBUG-84067
Change-Id: Ia7b2562917ec11ce04a75c052527bf526d1fe81b
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
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Passing 0xA7 to a signed char causes a truncation warning with MSVC2017.
Make the cast explicit.
Change-Id: Ief1a97c52544b271556811816f7804074bd336df
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
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Even though QString::fromRawData() may not be as expensive as it used
to be, it's still and out-of-line call _and_ more characters to type,
so replace with QStringView construction where applicable.
Change-Id: I70662da1bd45284f67e117e92b25d242afb8aaf8
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Be more specific about overriding behavior when using
the drawText overload that takes a QTextOption argument.
Fixes: QTBUG-41894
Pick-to: 5.15
Change-Id: I8b38cb383005f1a07f4c6d70050e0d2cbb551521
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
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Change-Id: I02be41de92d84145186de9ac5f5ea3541a941964
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Coverity alerts about uninitialized members. While this might be ok
in the code here (ie TreeNode::splitLeft is never used for leaf nodes)
it can easily result in undefined behavior and other hard-to-debug
issues.
Initializing the struct with initializer syntax; compiler explorer
indicates that the compile will be able to optimze the calls to avoid
duplicate initialization of data members.
Change-Id: I0eb5d26e34f466d8c659c1945f02601aef511fbf
Fixes: QTBUG-84160
Fixes: QTBUG-84156
Coverity-Id: 218601
Coverity-Id: 11398
Pick-to: 5.15
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
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Use the combiners and an algorithm.
Change-Id: I577950bbd2e8b0556f28e2a8381e432c22bb0dc9
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Add a helper function so that we have a shortcut.
Instead of writing:
QHashCombine hash;
seed = hash(seed, fieldA);
seed = hash(seed, fieldB);
// etc.
return seed;
one can now simply write:
return qHashMulti(seed, fieldA, fieldB, fieldC);
Port a few usages inside qtbase as a demonstration.
[ChangeLog][QtCore][QHash] Added the qHashMulti and
qHashMultiCommutative functions as convenience helpers
to calculate a hash from multiple variables (typically,
data members of a class).
Change-Id: I881a9ad41168df20ceecc6588a94abe7ddc6a532
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
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Conversions from non-char-types to QChar are going to be deprecated.
Use QChar::fromUcs2(), fromUcs4(), QLatin1Char(), or convert the
constructor argument to char16_t.
Change-Id: Ib45ebd5560aa3a2bc460037ab09773607485c6e2
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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Change-Id: I0beafa39d92550ea78e78a07b25ce1253cc6668d
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
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Reported by Coverity.
All arrays in this code have the size Num... - 1, so accessing the entry
at Num... - 1 is out of bounds. Since we don't dereference the value,
and only use the address of the entry "one past the last" like an end-
iterator, this does not actually access out-of-bounds memory. However,
this code does rely on undefined behavior.
Use pointer arithmetics instead to get the address of the entry "one
past the last", which is well defined behavior and should satisfy
Coverity.
Change-Id: Ie5fbb2da080d6118169f35056763b5d95cfeda62
Fixes: QTBUG-83817
Coverity-Id: 183557
Pick-to: 5.15
Reviewed-by: Mårten Nordheim <marten.nordheim@qt.io>
Reviewed-by: Andrei Golubev <andrei.golubev@qt.io>
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... and return them as QStringView from a file-static function so that
the conversion to QString is centralized in just one place (and we can
think of skipping the QString conversion once QXmlStreamWriter can
write QStringViews and not just QStrings).
Because the Style enum is ... weird (negative values), plaster the
code with static_asserts so that we get to detect breakage when the
enum values change.
Change-Id: I4ca89b6c2601c6a1153e202de966356bb4f51651
Reviewed-by: Mårten Nordheim <marten.nordheim@qt.io>
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... and return them as QStringView from a file-static function so that
the conversion to QString is centralized in just one place (and we can
think of returning a QStringView in the public API?).
Change-Id: Ie33e2af1b57b8cb34672d245fb9205c68260f440
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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The old code stored it in UTF-8 with an encoded BOM.
Using the new QString::op+=(QStringView), we can store
the string, without the BOM, in ten instead of 15 bytes.
Change-Id: Ia1c51da523fcd6298b39bf2ec162a49c7cfdda63
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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The native command buffer handle was not updated, so the subsequent
finish() call attempted to record an invalid VkCommandBuffer. The
problem was not present with offscreen frames, only when finish() is
called with a swapchain-based frame active.
Task-number: QTBUG-84066
Change-Id: I9c4cb701c3dbbc28f237d6ae1cbf65aafd1fa95f
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
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It simplifies the API and reduces surprise to have rotation working by default.
On Android, the manifest specifies which orientations the application has
been designed to support; on iOS, it is controlled via the
UISupportedInterfaceOrientations property list key.
In addition, QWindow::contentOrientation() is another way to give
a hint to the window manager, or on iOS to directly control whether
the window's rotation is locked or not.
Task-number: QTBUG-35427
Task-number: QTBUG-38576
Task-number: QTBUG-44569
Task-number: QTBUG-51012
Task-number: QTBUG-83055
Change-Id: Ieed818497f686399db23813269af322bfdd237af
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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When x or y are >= the width or height of the render target, then the
width or height of the scissor/viewport rect is zero, no further logic
is needed.
This is different from the case of x or y being negative, because then
there is still a chance that there is an in-bounds area (if width or
height are large enough).
It is important to make this check based on the original value of x
and y, not the clamped ones. Otherwise we end up with a 1 pixel wide
region even when the expected result is a width or height of 0.
Previously the incorrect subtraction of 1 in the final clamping of w and h
masked this, but once that is fixed, the issue fixed here becomes visible
in the cubemap_scissor manual test.
Change-Id: I3d4b0a163a16aa1116b1e838fa95c0faf7b56a3d
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
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