| Commit message (Collapse) | Author | Age | Files | Lines |
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connections are pending.
This suppresses the emission of QTcpServer::acceptError() from
QTcpServerPrivate::readNotification().
Task-number: QTBUG-49776
Change-Id: Icfb686d44c0a396ae2bf5867bd31a91232ef3e3c
Reviewed-by: Markus Goetz (Woboq GmbH) <markus@woboq.com>
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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Output function, object name and class of the socket. Example:
qt.winrtrunner.app: handleReadyRead(): Could not read into socket stream buffer ("QTcpServer:40000"/QTcpServer). (A method was called at an unexpected time.)
Change-Id: Ic074c2c3a01221bd77dae0715db912e830f21435
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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For some reason add_ConnectionReceived has to be
called on the Xaml thread now. Otherwise the callback
function won't be called and thus listening on a TCP
socket won't work at all.
Task-number: QTBUG-49121
Change-Id: I11ce2f72b0c1d3bb20e9579de5a2ce5150ca966a
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
Reviewed-by: Samuel Nevala <samuel.nevala@intopalo.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com>
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WinRT/Windows Phone "coding guidelines" are now used for the native
socket engine as well.
- Whenever an operation is expected to succeed
Q_ASSERT_SUCCEEDED is used.
- QWinRTFunctions::await is used for waiting for async operations
- Improved error handling
Change-Id: I6c8d64731da5c94b911a5190231c7c8f68d9c261
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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Task-number: QTBUG-48476
Change-Id: I1933dfe7e73330a8f0d5ac8d3d7a834e0d77270a
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
Reviewed-by: Samuel Nevala <samuel.nevala@intopalo.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com>
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Conflicts:
qmake/doc/src/qmake-manual.qdoc
src/corelib/tools/qstring.h
src/gui/image/qimagereader.cpp
src/network/access/qnetworkaccessmanager.cpp
src/tools/qdoc/doc/examples/examples.qdoc
src/widgets/accessible/qaccessiblewidgetfactory_p.h
src/widgets/doc/qtwidgets.qdocconf
Change-Id: I8fae62283aebefe24e5ca4b4abd97386560c0fcb
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Change-Id: I66e8fff2556ce23a66db1148bdb68e9a448227b2
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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Change-Id: I2cdf0f4c7642c420ccec0a3f6e05a1c5bc7da020
Reviewed-by: Samuel Nevala <samuel.nevala@intopalo.com>
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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connectToHost is not meant to be synchronous, but waitForWrite
is used internally to wait for the connection to be established.
Thus the same logic that is used in the callback has to be applied
in there.
Task-number: QTBUG-46339
Change-Id: Ia1fb5c1ae609a9942ff4d8fe2f5fab2ef572da0c
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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Change-Id: Iee8cbc07c4434ce9b560ffff13ca466263abcb1b
Reviewed-by: Richard J. Moore <rich@kde.org>
Reviewed-by: Rafael Roquetto <rafael.roquetto@kdab.com>
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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This commit changes the readDatagram() and writeDatagram() virtual
functions to take a QIpPacketHeader as meta data, instead of a
QHostAddress/quint16 pair. As previously, the header is an "out"
parameter for readDatagram() and an "in" parameter for writeDatagram().
The header pointer in readDatagram() is allowed to be null if the
PacketHeaderOptions indicates WantNone. Otherwise, it must not be null.
The extra options parameter is introduced because we may not always want
all the metadata upon reception. For sending, we know what to include or
not based on what's set in the incoming header parameter.
QIpPacketHeader splits sender and destination because we'll be able to
return both on datagram reception.
Change-Id: Iee8cbc07c4434ce9b560ffff13ca4213255008c7
Reviewed-by: Richard J. Moore <rich@kde.org>
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The type is known (usually) right after createNewSocket, so let's just
set it. They may get overwritten later (in fetchConnectionParameters),
but this allows early use of setOption when we need to know the socket
type.
Change-Id: Iee8cbc07c4434ce9b560ffff13ca09fccb8e1662
Reviewed-by: Richard J. Moore <rich@kde.org>
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Task-number: QTBUG-46339
Change-Id: I413fef39424a0815ef4604000f85ad37ac2b4dc2
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com>
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Remove DataWriter usage and share the write implementation with the rest of the class.
Change-Id: I87734d1bf65ad2e602279317c625885d6f829b6a
Task-number: QTBUG-44051
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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Conflicts:
examples/xml/htmlinfo/simpleexample.html
examples/xml/rsslisting/rsslisting.cpp
qmake/generators/win32/msbuild_objectmodel.cpp
src/3rdparty/harfbuzz-ng/src/hb-private.hh
src/corelib/global/qlogging.cpp
src/corelib/io/qstorageinfo_unix.cpp
src/corelib/thread/qwaitcondition_unix.cpp
src/gui/kernel/qguiapplication.cpp
src/plugins/platforms/linuxfb/qlinuxfbintegration.cpp
src/testlib/doc/src/qt-webpages.qdoc
tests/auto/other/qaccessibility/tst_qaccessibility.cpp
Change-Id: Ib272ff0bc30a1a5d51275eb3cd2f201dc82c11ff
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Linux's socket(2) system call can take SOCK_NONBLOCK and let us avoid
the extra two fcntl(2) to change the setting after it's created.
Change-Id: Ie0d7a2d51acc21acd850cbee6d0f76e27b1ae859
Reviewed-by: Richard J. Moore <rich@kde.org>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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The keepalive socket can only be set if the socket is not connected
(see
http://msdn.microsoft.com/en-us/library/ie/windows.networking.sockets.streamsocketcontrol.keepalive)
Task-number: QTBUG-38623
Change-Id: Ia40dc66f071a8109538e4be7a8f420de81d5be8d
Reviewed-by: Alex Trotsenko <alex1973tr@gmail.com>
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@theqtcompany.com>
Reviewed-by: Andrew Knight <andrew.knight@theqtcompany.com>
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There was still a TODO left in there and the data was never filled.
In addition to filling the data, some pointer checks for addr and port
were added.
Task-number: QTBUG-42244
Change-Id: I8e358b5544edcdb4077a52f433e4bc17d92014ce
Reviewed-by: Andrew Knight <andrew.knight@theqtcompany.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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udpSocket() can only be called after the socket descriptor is set.
Change-Id: If651ff58507cd66c98de4b699a80149913d9ffcf
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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Change-Id: If55a8049224a7dceca33a3cf3089d541a3a97b8e
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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Simplify the temporary buffer usage by using the built-in WinRT Buffer
class. This also allows one use of the local event loop to be removed.
Change-Id: Ice552910227ffbe31c6e8716ff7896af7c4532ef
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
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This stores the socket pointer in the descriptor, rather than an
abitrary handle, so that it is easier to access from e.g. SSL socket.
To further support SSL sockets, a special case for SSL sockets is
made so that the the socket reader installation can be delayed until
after the socket is encrypted (as this is the only supported mode of
operation with StreamSocket).
Change-Id: I693229189722dc43b221b167e8256f5497a50346
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
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Conflicts:
mkspecs/qnx-x86-qcc/qplatformdefs.h
src/corelib/global/qglobal.h
src/network/socket/qnativesocketengine_winrt.cpp
src/plugins/platforms/android/androidjniaccessibility.cpp
src/plugins/platforms/windows/qwindowswindow.cpp
Manually adjusted:
mkspecs/qnx-armle-v7-qcc/qplatformdefs.h
to include 9ce697f2d54be6d94381c72af28dda79cbc027d4
Thanks goes to Sergio for the qnx mkspecs adjustments.
Change-Id: I53b1fd6bc5bc884e5ee2c2b84975f58171a1cb8e
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Change-Id: I31a2684ffdc864c69fe896829bca860e88c4a6ca
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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Change-Id: I41103db89985f8fbde1faaccaf33c7a76c275f7d
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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This removes extra code and potential memory leaks by using smart
pointers instead of calling Release() directly.
Task-number: QTBUG-38115
Change-Id: If799d6948af8c3df3d0c1617742653b104087e3b
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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HSTRING needs to be released or handles will be leaked.
Instead use HString which takes care of resource management
on its own.
Task-Number: QTBUG-38115
Change-Id: I2c767776c1f22f45acd8dd77b693f30d63d894b9
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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Change-Id: If223dd73b9558a0f5144be38f19a61316f8c807b
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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All read calls are now pulled from an intermediate buffer which is
populated from the asynchronous callback (this was a TODO previously, and
was breaking downloads of large requests). As a side-benefit, the use of
only async callbacks ensures fewer first-chance exceptions appear in the
debug output.
Task-number: QTBUG-30196
Change-Id: I5653742d8d94934a4b4a4227298865d20518bc4c
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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Change-Id: I613a737600f85ef90155e3b8647197b4fd092998
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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Added basic functionality to socket for WinRT. Even though not
all auto tests pass yet, this patch can be seen as a foundation
for upcoming work in this area. Reading from and writing to TCP
socket works and one can listen for tcp connections.
Change-Id: Id4c25ba1c7187ed92b6368c785c4f62837faded7
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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While QHostInfo and QNetworkInterface are implemented,
socket implementation is just a stub for now. Having
stub implementation is preferable over not having them
at all is because most applications will not build, if
sockets are not available. Even though they do not
do anything useful yet, applications can be compiled
and run to get an idea how network will work on WinRT.
Change-Id: I78ea88901a30280d4098b75ef7398c2628dd19c8
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
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