| Commit message (Collapse) | Author | Age | Files | Lines |
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All read calls are now pulled from an intermediate buffer which is
populated from the asynchronous callback (this was a TODO previously, and
was breaking downloads of large requests). As a side-benefit, the use of
only async callbacks ensures fewer first-chance exceptions appear in the
debug output.
Task-number: QTBUG-30196
Change-Id: I5653742d8d94934a4b4a4227298865d20518bc4c
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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Added basic functionality to socket for WinRT. Even though not
all auto tests pass yet, this patch can be seen as a foundation
for upcoming work in this area. Reading from and writing to TCP
socket works and one can listen for tcp connections.
Change-Id: Id4c25ba1c7187ed92b6368c785c4f62837faded7
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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While QHostInfo and QNetworkInterface are implemented,
socket implementation is just a stub for now. Having
stub implementation is preferable over not having them
at all is because most applications will not build, if
sockets are not available. Even though they do not
do anything useful yet, applications can be compiled
and run to get an idea how network will work on WinRT.
Change-Id: I78ea88901a30280d4098b75ef7398c2628dd19c8
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
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