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* Doc: Move literal code block to a separate fileCristian Maureira-Fredes2018-10-151-33/+4
| | | | | | | | | | | We need to override this snippet for the documentation we generate for Qt for Python, and it is easier to have it on a separate file. Task-number: PYSIDE-801 Task-number: PYSIDE-691 Change-Id: Ideb5b6af25024279f167137d3b65660bb9c96a7e Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
* Replace Q_DECL_OVERRIDE with override where possibleKevin Funk2017-09-191-2/+2
| | | | | | | | | | | | | | | | Remaining uses of Q_DECL_OVERRIDE are in: src/corelib/global/qcompilerdetection.h src/corelib/global/qglobal.cpp doc/global/qt-cpp-defines.qdocconf (definition and documentation of Q_DECL_OVERRIDE) tests/manual/qcursor/qcursorhighdpi/main.cpp (a test executable compilable both under Qt4 and Qt5) Change-Id: Ib9b05d829add69e98a86238274b6a1fcb19b49ba Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io> Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
* Updated license headersJani Heikkinen2016-01-151-14/+20
| | | | | | | | | | | From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new LGPL header instead of LGPL21 one (in those files which will be under LGPL v3) Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Update copyright headersJani Heikkinen2015-02-111-7/+7
| | | | | | | | | | | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
* Add Q_DECL_OVERRIDE in the src subdirectoryOlivier Goffart2014-12-031-2/+2
| | | | | | | | | | Done automatically with clang-modernize on linux (But does not add Q_DECL_OVERRIDE to the function that are marked as inline because it a compilation error with MSVC2010) Change-Id: I2196ee26e3e6fe20816834ecea5ea389eeab3171 Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
* Update license headers and add new license filesMatti Paaso2014-09-241-19/+11
| | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 - Removed LICENSE.GPL Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2 Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
* Rename new QOpenGLContext APIsLaszlo Agocs2014-04-251-1/+1
| | | | | | | | | | | | | | isES() becomes isOpenGLES(). The library type enums are changed DesktopGL -> LibGL and GLES2 -> LibGLES. This removes the now unnecessary version number, the confusing "desktop" term and provides better readability. The old function/values are kept until the related qtdeclarative changes are integrated. Task-number: QTBUG-38564 Change-Id: Ibb0a1209985f1ce4bb9451f9b7b093c2b68a6505 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* purge vestiges of opengl es 1 supportOswald Buddenhagen2014-04-041-21/+1
| | | | | | | | amends 0d5170256c1. Change-Id: Ifa178d38f602bb7c66ef13334673ff47e332af5b Reviewed-by: Jørgen Lind <jorgen.lind@digia.com> Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* Fix some documentation errors.Friedemann Kleint2014-03-241-2/+2
| | | | | | | | Correct links and fix typos, remove obsolete documentation, fix some snippets, mark some classes as internal. Change-Id: I9a3266605f060783413d32740057a57a820c8929 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* Docs: Correct OpenGL ES namingLaszlo Agocs2014-03-201-169/+169
| | | | | | | | Not sure where "OpenGL/ES" is coming from but there is no such thing. The correct name is OpenGL ES. Change-Id: If071ee5bd928fea1a2f1aebc11155344df1efe2d Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
* Make QGLFunctions wrap QOpenGLFunctionsLaszlo Agocs2014-03-061-2353/+11
| | | | | | | | | | | | Remove the duplicated implementation. When moving to support also dynamic GL builds, having a standalone QGLFunctions is not feasible anymore since the changes made to QOpenGLFunctions will not be backported to QGLFunctions. Change-Id: Iaf742e496d3c92d6d915baee93283180259e27a6 Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Dynamic GL: remove exporting symbolsLaszlo Agocs2014-03-041-2/+6
| | | | | | | | | | | | | | | | | | | | | Remove the opengl proxy for now. Later it will either be moved into a separate library or replaced by a QOpenGLFunctions-based approach. This means that the -opengl dynamic configuration is not usable for the time being. The rest of the enablers remain in place. The convenience function QOpenGLFunctions::isES() is now moved to QOpenGLContext and is changed to check the renderable type. This is extremely useful since besides supporting dynamic GL it solves also the problem of GL_ARB_ES2_compatibility (i.e. it triggers the real ES path when creating an ES-compatible context with a desktop OpenGL implementation). Task-number: QTBUG-36483 Task-number: QTBUG-37172 Change-Id: I045be3fc16e9043e1528cf48e6bf0903da4fa7ca Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Dynamic GL switch on WindowsLaszlo Agocs2014-02-141-87/+87
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The patch introduces a new build configuration on Windows which can be requested by passing -opengl dynamic to configure. Platforms other than Windows (including WinRT) are not affected. The existing Angle and desktop configurations are not affected. These continue to function as before and Angle remains the default. In the future, when all modules have added support for the dynamic path, as described below, the default configuration could be changed to be the dynamic one. This would allow providing a single set of binaries in the official builds instead of the current two. When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are never defined. Instead, the code path that has traditionally been desktop GL only becomes the dynamic path that has to do runtime checks. Qt modules and applications are not linked to opengl32.dll or libegl/glesv2.dll in this case. Instead, QtGui exports all necessary egl/egl/gl functions which will, under the hood, forward all requests to a dynamically loaded EGL/WGL/GL implementation. Porting guide (better said, changes needed to prepare your code to work with dynamic GL builds when the fallback to Angle is utilized): 1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to differentiate between desktop and ES where needed. Keep in mind that it is the desktop GL header (plus qopenglext.h) that is included, not the GLES one. QtGui's proxy will handle some differences, for example calling glClearDepth will route to glClearDepthf when needed. The built-in eglGetProcAddress is able to retrieve pointers for standard GLES2 functions too so code resolving OpenGL 2 functions will function in any case. 2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds, but never "angle" or "opengles2". 3. The preprocessor define QT_OPENGL_DYNAMIC is also available in dynamic builds. The usage of this is strongly discouraged and should not be needed anywhere except for QtGui and the platform plugin. 4. Code in need of the library handle can use QOpenGLFunctions::platformGLHandle(). The decision on which library to load is currently based on a simple test that creates a dummy window/context and tries to resolve an OpenGL 2 function. If this fails, it goes for Angle. This seems to work well on Win7 PCs for example that do not have proper graphics drivers providing OpenGL installed but are D3D9 capable using the default drivers. Setting QT_OPENGL to desktop or angle skips the test and forces usage of the given GL. There are also two new application attributes that could be used for the same purpose. If Angle is requested but the libraries are not present, desktop is tried. If desktop is requested, or if angle is requested but nothing works, the EGL/WGL functions will still be callable but will return 0. This conveniently means that eglInitialize() and such will report a failure. Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will tell which implementation is chosen. The textures example application is ported to OpenGL 2, the GL 1 code path is removed. [ChangeLog][QtGui] Qt builds on Windows can now be configured for dynamic loading of the OpenGL implementation. This can be requested by passing -opengl dynamic to configure. In this mode no modules will link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will dynamically choose between desktop and Angle during the first GL/EGL/WGL call. This allows deploying applications with a single set of Qt libraries with the ability of transparently falling back to Angle in case the opengl32.dll is not suitable, due to missing graphics drivers for example. Task-number: QTBUG-36483 Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Doc: Adding mark-up to boolean default values.Jerome Pasion2013-10-081-1/+1
| | | | | | | | | | | | | | | | | Default values should have mark-up to denote that they are code. This commit changes: -"property is true" to "property is \c true". -"Returns true" to "Returns \c true". -"property is false" to "property is \c false". -"returns true" to "returns \c true". -"returns false" to "returns \c false". src/3rdparty and non-documentation instances were ignored. Task-number: QTBUG-33360 Change-Id: Ie87eaa57af947caa1230602b61c5c46292a4cf4e Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com> Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
* Remove duplicated code for handling OpenGL extensions in QtOpenGLTor Arne Vestbø2013-02-171-3/+4
| | | | | | | | | | We now re-use QOpenGLExtensions/Functions from QtGui in the same way as QtGui uses these classes. There is still some duplicated logic in qglfunctions.cpp, but this code now at least uses the shared QOpenGLExtensionMatcher class. Change-Id: Ie04008c43d430ae805e6ec1c45e7e363deeb3b8f Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
* Update copyright year in Digia's license headersSergio Ahumada2013-01-181-1/+1
| | | | | Change-Id: Ic804938fc352291d011800d21e549c10acac66fb Reviewed-by: Lars Knoll <lars.knoll@digia.com>
* Improve OpenGL docsJan Arve Saether2012-11-271-0/+1
| | | | | | | | | * Mark all Open GL classes with \inmodule QtOpenGL. Otherwise, they weren't listed in the list of classes. * Remove a reference to Motif Change-Id: I75680712b212cf46b869014d3678b56d022c6323 Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
* Change copyrights from Nokia to DigiaIikka Eklund2012-09-221-24/+24
| | | | | | | | Change copyrights and license headers from Nokia to Digia Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e Reviewed-by: Lars Knoll <lars.knoll@digia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
* Documented QtOpenGL classes that have better replacements as obsolete.Samuel Rødal2012-09-141-0/+3
| | | | | | | These have new replacements in QtGui since Qt 5.0. Change-Id: I20e8fdd4e9c14d8c626eda3072217af1858bf492 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Remove "All rights reserved" line from license headers.Jason McDonald2012-01-301-1/+1
| | | | | | | | | | As in the past, to avoid rewriting various autotests that contain line-number information, an extra blank line has been inserted at the end of the license text to ensure that this commit does not change the total number of lines in the license header. Change-Id: I311e001373776812699d6efc045b5f742890c689 Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
* Introduced QOpenGLContext::defaultFramebufferObject().Samuel Rødal2012-01-271-0/+3
| | | | | | | | Also add some debugging helpers to make sure applications are correctly written even on less restrictive platforms. Change-Id: Ie92e497c32e07b2b83662f7ab5540d8f37777fd0 Reviewed-by: Jørgen Lind <jorgen.lind@nokia.com>
* Update contact information in license headers.Jason McDonald2012-01-231-1/+1
| | | | | | | Replace Nokia contact email address with Qt Project website. Change-Id: I431bbbf76d7c27d8b502f87947675c116994c415 Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
* Update copyright year in license headers.Jason McDonald2012-01-051-1/+1
| | | | | Change-Id: I02f2c620296fcd91d4967d58767ea33fc4e1e7dc Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
* Copy core GL functionality to QtGui with QGL -> QOpenGL naming.Samuel Rødal2011-08-291-7/+7
| | | | | | Change-Id: Ibc989afa4a30dd184d41d1a1cd89f97196e48855 Reviewed-on: http://codereview.qt.nokia.com/3710 Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
* Move GL resource handling enablers to QtGui.Samuel Rødal2011-08-291-11/+17
| | | | | | | | | | | Made resource handling more robust by attempting to free GL resources in the correct thread, and not forcing a context to become current to free resources. Change-Id: Ie81d4005b608972375755571d9b50ce82080709b Reviewed-on: http://codereview.qt.nokia.com/3258 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
* Get rid of unused convenience class in QtOpenGL.Samuel Rødal2011-08-161-8/+0
| | | | | | | | | | QGLContextResource is no longer used, QGLContextGroupResource should be preferable in all situations. Change-Id: I7c7b90686959ced9fa34e278ef5747a7c49a5b03 Reviewed-on: http://codereview.qt.nokia.com/3005 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Jørgen Lind <jorgen.lind@nokia.com>
* Update licenseheader text in source files for qtbase Qt moduleJyri Tahtela2011-05-241-17/+17
| | | | | | | Updated version of LGPL and FDL licenseheaders. Apply release phase licenseheaders for all source files. Reviewed-by: Trust Me
* Fix to commit 7fce0a73cc9b099c4ca67b3bc2e8bbe3060230c6.Kim Motoyoshi Kalland2011-05-111-0/+1
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* Check if OES_texture_npot is present on OpenGL ES 2.Kim Motoyoshi Kalland2011-05-111-13/+19
| | | | | | | Unless the OES_texture_npot extension is present, non-power- of-two textures have some restrictions on OpenGL ES 2. Reviewed-by: Samuel
* Initial import from qtquick2.Qt by Nokia2011-04-271-99/+99
| | | | | Branched from the monolithic repo, Qt qtquick2 branch, at commit a4a585d2ee907746682846ae6e8a48e19deef469
* Initial import from the monolithic Qt.Qt by Nokia2011-04-271-0/+3705
This is the beginning of revision history for this module. If you want to look at revision history older than this, please refer to the Qt Git wiki for how to use Git history grafting. At the time of writing, this wiki is located here: http://qt.gitorious.org/qt/pages/GitIntroductionWithQt If you have already performed the grafting and you don't see any history beyond this commit, try running "git log" with the "--follow" argument. Branched from the monolithic repo, Qt master branch, at commit 896db169ea224deb96c59ce8af800d019de63f12