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* QtConcurrent/QtOpenGL(Extensions)/QtPrintSupport/QtTestLib/QtXml: add ↵Marc Mutz2016-05-121-1/+2
| | | | | | | | | | QT_NO_FOREACH Mark these libraries as what they are: Q_FOREACH-free, using QT_NO_FOREACH. Change-Id: I2a567d9fe67e15e9b6f0784525810b553dc50e1f Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* consistently put {qt,qml}_{module,plugin} at the end of project filesOswald Buddenhagen2016-03-071-2/+2
| | | | | | | | this fixes static builds by ensuring that all dependencies are exported. Task-number: QTBUG-51071 Change-Id: Icbce502dcbcb4d4b4d922c42679f44e2cc930bf3 Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
* purge vestiges of opengl es 1 supportOswald Buddenhagen2014-04-041-1/+0
| | | | | | | | amends 0d5170256c1. Change-Id: Ifa178d38f602bb7c66ef13334673ff47e332af5b Reviewed-by: Jørgen Lind <jorgen.lind@digia.com> Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* Remove the header precompilation for QtXml and QtOpenGLExtensionsThiago Macieira2014-03-041-1/+1
| | | | | | | | Respectively, those modules have 2 and 1 source files. Precompilation costs more than the benefit of using precompiled headers. Change-Id: I15ababd9ba7cce2e1510454da49010456ff0597a Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
* Fix openglextensions module depends.Stephen Kelly2013-03-131-1/+0
| | | | | | | | It requires the QtGui module. Just remove the QT line and allow the default to be used. Change-Id: Ie6dffaa0621c7ececd31ff0b696814bc82a2a764 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Build with GL headers in non-standard locations.Volker Krause2013-03-121-0/+4
| | | | | | Change-Id: Icd5fdfeea8e2642ee68ec1811c6a6ce9205b7e00 Reviewed-by: Sean Harmer <sean.harmer@kdab.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
* Add a new static lib and module for OpenGL extensionsSean Harmer2013-02-261-0/+12
The complete set of OpenGL extensions is large meaning that any attempt to incorporate them into a shared library such as QtGui would bloat the size of that library. The typical usage pattern for OpenGL extensions is to use only a very small number of extensions from the total available set. A static library suits this situation very well as an application will only compile in the executable code for the extensions actually used. Thus makign all of the functionality available to those that need it but with zero cost to those that do not. Change-Id: I49fdac7e9d2e0b190b7ea04b776018dd63c3065f Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>