path: root/src/openglextensions/qopenglextensions.cpp
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* Unify license header usage.Jani Heikkinen2016-03-291-3/+13
| | | | | | | | | Update files using old header.LGPL3 to header.LGPL Update files using old FDL template to use new one Update files using old BSD template to use new one Change-Id: I36a78272516f9953d02956522f285b40adfc8915 Reviewed-by: Lars Knoll <>
* Fix typo when resolving EGL extension.Gunnar Sletta2015-04-231-1/+1
| | | | | Change-Id: I28a237660e0f6b2583014f79a3a13edc46ef6d0e Reviewed-by: Sean Harmer <>
* Updated BSD licensed file headersJani Heikkinen2015-02-151-3/+3
| | | | | Change-Id: I6441ff931dbd33b698d762e6f6784898f3f60fe7 Reviewed-by: Oswald Buddenhagen <>
* Update copyright headersJani Heikkinen2015-02-111-4/+4
| | | | | | | | | | | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <>
* Use BSD licensing for QtOpenGLExtensions instead of LGPLJonathan Liu2013-06-241-26/+25
| | | | | | | | | | | | | BSD licensing should be used for QtOpenGLExtensions instead of LGPL as it is a static library that is linked into applications. Using LGPL would impose additional requirements for application developers to provide object files to end users to be able to relink the application with a modified or updated QtOpenGLExtensions static library. Task-number: QTBUG-29918 Change-Id: I0bb80f8ba5158be0a71fe4c5e1c37787ce21337d Reviewed-by: Sean Harmer <> Reviewed-by: Lars Knoll <>
* Add a new static lib and module for OpenGL extensionsSean Harmer2013-02-261-0/+7713
The complete set of OpenGL extensions is large meaning that any attempt to incorporate them into a shared library such as QtGui would bloat the size of that library. The typical usage pattern for OpenGL extensions is to use only a very small number of extensions from the total available set. A static library suits this situation very well as an application will only compile in the executable code for the extensions actually used. Thus makign all of the functionality available to those that need it but with zero cost to those that do not. Change-Id: I49fdac7e9d2e0b190b7ea04b776018dd63c3065f Reviewed-by: Samuel Rødal <>