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* Unify license header usage.Jani Heikkinen2016-03-291-3/+13
| | | | | | | | | Update files using old header.LGPL3 to header.LGPL Update files using old FDL template to use new one Update files using old BSD template to use new one Change-Id: I36a78272516f9953d02956522f285b40adfc8915 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Updated BSD licensed file headersJani Heikkinen2015-02-151-3/+3
| | | | | Change-Id: I6441ff931dbd33b698d762e6f6784898f3f60fe7 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
* Update copyright headersJani Heikkinen2015-02-111-4/+4
| | | | | | | | | | | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
* Use BSD licensing for QtOpenGLExtensions instead of LGPLJonathan Liu2013-06-241-26/+25
| | | | | | | | | | | | | BSD licensing should be used for QtOpenGLExtensions instead of LGPL as it is a static library that is linked into applications. Using LGPL would impose additional requirements for application developers to provide object files to end users to be able to relink the application with a modified or updated QtOpenGLExtensions static library. Task-number: QTBUG-29918 Change-Id: I0bb80f8ba5158be0a71fe4c5e1c37787ce21337d Reviewed-by: Sean Harmer <sean.harmer@kdab.com> Reviewed-by: Lars Knoll <lars.knoll@digia.com>
* Make sure that we #include qconfig.h before testing for features.Thiago Macieira2013-03-191-1/+2
| | | | | | | | | | | This is mandatory in public headers (qiodevice.h, qopengl*, etc.), but it's a good idea even in private headers, in case someone includes that header first somewhere. In particular, all platformsupport API is private. Change-Id: If287baa5d9ed14e93c1666efa0e6332c4c1cd9a4 Reviewed-by: Lars Knoll <lars.knoll@digia.com> Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
* Remove incorrect export macro.Stephen Kelly2013-03-141-30/+30
| | | | | | | | | As this is a static library, no export macro is needed at all. With the wrong export macro, attempting to use this library fails on Windows. Change-Id: I618d7f02e374761fc8d8a5a0afb8d6d80e380389 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Add a new static lib and module for OpenGL extensionsSean Harmer2013-02-261-0/+19468
The complete set of OpenGL extensions is large meaning that any attempt to incorporate them into a shared library such as QtGui would bloat the size of that library. The typical usage pattern for OpenGL extensions is to use only a very small number of extensions from the total available set. A static library suits this situation very well as an application will only compile in the executable code for the extensions actually used. Thus makign all of the functionality available to those that need it but with zero cost to those that do not. Change-Id: I49fdac7e9d2e0b190b7ea04b776018dd63c3065f Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>