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* Add context adoption support for WGLLaszlo Agocs2014-07-071-1/+2
| | | | | | | | | | | This is trickier than the GLX and EGL implementations due to the way pixel formats, windows and contexts work. Apart from some restrictions, it should be fully functional nonetheless. Add also some proper documentation. Change-Id: Ia6e3eb1ab2701e439b8621b9092c2b0934ff2151 Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Support adapting an existing NSOpenGLContext in cocoaLaszlo Agocs2014-06-251-1/+2
| | | | | Change-Id: I61b4055020c82dd5ac40850fe7def91d26ffb6fe Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
* Support adopting an existing EGLContext in eglfs and xcbLaszlo Agocs2014-05-091-1/+2
| | | | | | | | | | | Add also a manual test application. For GLX there is an autotest since that is likely to be run on one of the CIs. For EGL and especially eglfs this is likely not the case so a manual test is better. Task-number: QTBUG-37552 Change-Id: Ib09db5d909befb68d16f69abd401a56abe55f28a Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Add public and QPA APIs for adapting existing OpenGL contextsLaszlo Agocs2014-04-241-0/+1
For now only xcb on GLX is supported. Other platforms will follow later. Add also some missing documentation for the platform OpenGL context factory functions. [ChangeLog] QOpenGLContext is now able to adopt existing native contexts. Task-number: QTBUG-37552 Change-Id: I5dd959f102df178f646b2df5989203b5dc6de376 Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>