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* Use qtConfig throughout in qtbaseLars Knoll2016-08-191-3/+3
| | | | | | | | | | | Use the new qtConfig macro in all pro/pri files. This required adding some feature entries, and adding {private,public}Feature to every referenced already existing entry. Change-Id: I164214dad1154df6ad84e86d99ed14994ef97cf4 Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
* Add X11 support for the DRIVE CXLaszlo Agocs2016-08-101-3/+4
| | | | | | | | | | | | | | | | | | | | | | | The spec, added in 5.7.0, simply defined WIN_INTERFACE_CUSTOM, leading to the generic, non-X11 typedefs for the EGL native types. This is fine for the typical embedded use, but is not what is wanted when targeting xcb, and leads to disabling EGL-on-X support. Therefore, move the define into a comon header and let the individual libs decide by defining or not defining QT_EGL_NO_X11. This sets both MESA_EGL_NO_X11_HEADERS and WIN_INTERFACE_CUSTOM in qt_egl_p.h. This way Qt builds supporting all three of eglfs (DRM+EGLDevice), wayland, and xcb (EGL) can be generated out of the box. [ChangeLog][Platform Specific Changes][Linux] xcb with EGL and OpenGL ES, as well as eglfs with the eglfs_x11 backend, are now supported on DRIVE CX boards when using the linux-drive-cx-g++ device spec. Done-with: Louai Al-Khanji <louai.al-khanji@qt.io> Task-number: QTBUG-55140 Change-Id: I6f186d16612e170995e3bca1214bcabad59af08e Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Ensure we can query all GL functions in all platform pluginsLars Knoll2016-03-011-0/+2
| | | | | | | | | This is required to simplify our code in the opengl classes and makes it possible to remove OS dependent code paths in Qt Gui. Change-Id: Ice09440840c86b2d6ac8d3955d273846695338d4 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* Add Xlib for eglconvenienceLaszlo Agocs2015-11-191-0/+1
| | | | | | | | This used to work by accident but now with the recent build system changes the problem became apparent. Not listing the X11 libs is wrong anyway. Change-Id: I6f75dafa81510d6d6a7571a9fe156cc7b968c8dc Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
* Move EGLDevice/Output/Stream resolvers into eglconvenienceLaszlo Agocs2015-10-201-2/+4
| | | | | | | Needed by Qt Wayland as well. Change-Id: Ic349f0a79831e9121cbe9885246897efea2701d5 Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
* Move eglfs-only parts back from eglconvenienceLaszlo Agocs2015-07-161-19/+6
| | | | | | | | | | | | | | The integration, screen, window and cursor classes were split in Qt 5.3 under a plan of sharing these between eglfs, the Android port and potentially other future plugins. This never materialized. Maintaining the artificial split is getting difficult and is prone to errors. Therefore it is time to merge back these base classes into eglfs. The result is cleaner, smaller, and potentially better performing code. eglconvenience is now restored to be a collection of convenience classes instead of platform plugin bits. Change-Id: I75c6ad876ef66a1a0c5b39c1c307f928d2ed47d4 Reviewed-by: Louai Al-Khanji <louai.al-khanji@theqtcompany.com>
* Add generic OpenGL compositor and backingstore bitsLaszlo Agocs2014-11-261-4/+0
| | | | | | | | By removing the EGL(FS) dependencies we get classes that can be used by any platform plugin that runs without a windowing system. Change-Id: If99b42de5a4da02bbef80863609b6d92c6734613 Reviewed-by: Jørgen Lind <jorgen.lind@theqtcompany.com>
* Load winsys and gl dynamically in the windows pluginLaszlo Agocs2014-05-221-11/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The dynamic builds (-opengl dynamic) are now functional on Windows. In such a build no components in Qt link to any OpenGL libraries directly and qmake will not automatically add any such libraries to the applications' makefiles. Instead, the libraries are chosen and loaded during runtime and applications are expected to use QOpenGLFunctions instead of direct OpenGLfunction calls. Set the environment variable QT_OPENGL to desktop or angle to skip testing and force the given implementation. The application attributes (AA_UseOpenGLES and such) are also taken into account. The testing logic is same as before: We try to load opengl32 and resolve a shader related function. If this fails, ANGLE is chosen. This allows utilizing full desktop OpenGL on systems that have proper drivers, while a transparent fallback to ANGLE will be done automatically for systems that don't. The latter includes also remote desktop connections. Software rendering via Mesa llvmpipe is supported too. The fallback is automatic on systems where the desktop test fails and ANGLE fails to load or initialize (e.g. due to missing libs like d3dcompiler), as long as a suitable patched build of Mesa is available. [ChangeLog][QtGui] Dynamic OpenGL implementation loading is now supported on Windows. This requires Qt to be configured with -opengl dynamic. Task-number: QTBUG-36483 Change-Id: Ie8bb25a6d55b3a1609b00150aeccd909aec27313 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Fix no-opengl build with eglLaszlo Agocs2014-03-171-17/+20
| | | | | | | | | | | | Disable eglfs and similar plugins when opengl is not enabled. (but egl is present) GL-dependent parts of eglconvenience need to be skipped too. Task-number: QTBUG-37457 Change-Id: I44d49495241551bc7b1f565aa0b5ace9f310628e Reviewed-by: Thiago Macieira <thiago.macieira@intel.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Dynamic GL switch on WindowsLaszlo Agocs2014-02-141-0/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The patch introduces a new build configuration on Windows which can be requested by passing -opengl dynamic to configure. Platforms other than Windows (including WinRT) are not affected. The existing Angle and desktop configurations are not affected. These continue to function as before and Angle remains the default. In the future, when all modules have added support for the dynamic path, as described below, the default configuration could be changed to be the dynamic one. This would allow providing a single set of binaries in the official builds instead of the current two. When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are never defined. Instead, the code path that has traditionally been desktop GL only becomes the dynamic path that has to do runtime checks. Qt modules and applications are not linked to opengl32.dll or libegl/glesv2.dll in this case. Instead, QtGui exports all necessary egl/egl/gl functions which will, under the hood, forward all requests to a dynamically loaded EGL/WGL/GL implementation. Porting guide (better said, changes needed to prepare your code to work with dynamic GL builds when the fallback to Angle is utilized): 1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to differentiate between desktop and ES where needed. Keep in mind that it is the desktop GL header (plus qopenglext.h) that is included, not the GLES one. QtGui's proxy will handle some differences, for example calling glClearDepth will route to glClearDepthf when needed. The built-in eglGetProcAddress is able to retrieve pointers for standard GLES2 functions too so code resolving OpenGL 2 functions will function in any case. 2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds, but never "angle" or "opengles2". 3. The preprocessor define QT_OPENGL_DYNAMIC is also available in dynamic builds. The usage of this is strongly discouraged and should not be needed anywhere except for QtGui and the platform plugin. 4. Code in need of the library handle can use QOpenGLFunctions::platformGLHandle(). The decision on which library to load is currently based on a simple test that creates a dummy window/context and tries to resolve an OpenGL 2 function. If this fails, it goes for Angle. This seems to work well on Win7 PCs for example that do not have proper graphics drivers providing OpenGL installed but are D3D9 capable using the default drivers. Setting QT_OPENGL to desktop or angle skips the test and forces usage of the given GL. There are also two new application attributes that could be used for the same purpose. If Angle is requested but the libraries are not present, desktop is tried. If desktop is requested, or if angle is requested but nothing works, the EGL/WGL functions will still be callable but will return 0. This conveniently means that eglInitialize() and such will report a failure. Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will tell which implementation is chosen. The textures example application is ported to OpenGL 2, the GL 1 code path is removed. [ChangeLog][QtGui] Qt builds on Windows can now be configured for dynamic loading of the OpenGL implementation. This can be requested by passing -opengl dynamic to configure. In this mode no modules will link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will dynamically choose between desktop and Angle during the first GL/EGL/WGL call. This allows deploying applications with a single set of Qt libraries with the ability of transparently falling back to Angle in case the opengl32.dll is not suitable, due to missing graphics drivers for example. Task-number: QTBUG-36483 Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* eglfs: Mouse hotplugging supportLaszlo Agocs2014-01-311-0/+3
| | | | | | | | | | | | | | On Embedded Linux with libudev support hotplugging was already working, except that the mouse cursor was not shown and hidden. This is now corrected so that the cursor disappears when all mice become disconnected and reappears if a mouse gets plugged in later on. [ChangeLog][QtGui] Mouse hotplugging is now fully supported in eglfs when running on Embedded Linux systems with libudev support enabled. Task-number: QTBUG-36374 Change-Id: Iec7c1557ba6085e3958dd357460cc032896fb174 Reviewed-by: Andy Nichols <andy.nichols@digia.com>
* eglfs: Move reusable functionality to eglconvenienceLaszlo Agocs2014-01-171-1/+19
| | | | | | | | | | | | | | | | | | | | | | | | The cursor implementation is generic GL(ES) code that should be shared by all the present and future egl-based embedded platform plugins. Follow the pattern of QEGLPlatformContext and move this class into eglconvenience as QEGLPlatformCursor. Similarly, the common bits from the context implementation context are moved back to EGLPlatformContext. eglconvenience has now base classes for integration, screen, window, etc. too. By using these, eglfs becomes much smaller and cleaner. This also paves the way for creating new, separate EGL-based platform plugins for Android, embedded Linux, etc. Also added some documentation to each of the base classes. devicediscovery is now fixed to be usable on any platform. The implementation in this case is naturally a dummy one. This finally allows using it from anywhere without myriads of ugly ifdefs. Change-Id: I02946e360c04e02de7fe234a23a08320eff4ccf5 Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Merge branch 'dev' into stableOswald Buddenhagen2013-03-201-2/+4
|\ | | | | | | | | | | | | | | | | | | | | | | This starts Qt 5.1 release cycle Conflicts: src/gui/text/qfontdatabase.cpp src/gui/text/qharfbuzz_copy_p.h src/widgets/kernel/qapplication.cpp src/widgets/kernel/qcoreapplication.cpp Change-Id: I72fbf83ab3c2206aeea1b089428b0fc2a89bd62b
| * Added QOffscreenSurface class.Yoann Lopes2013-02-181-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | Inherits QSurface and allows to use OpenGL from an arbitrary thread. Platform plugins can implement QPlatformOffscreenSurface, otherwise an invisible QWindow is used by QOffscreenSurface. This patch includes an implementation of QOffscreenSurface for XCB and EglFS platform plugins using pbuffers. Change-Id: I57b4fc1db417331f34826dcfa754b7698782fde4 Reviewed-by: Lars Knoll <lars.knoll@digia.com> Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
* | Compile when EGL headers are located in non-standard locationGunnar Sletta2013-03-121-0/+1
|/ | | | | | Task-number: QTBUG-30101 Change-Id: I0fb774392c3d4fc7551ba31d1546788c78ca8afc Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
* Enable autodetecting of EGL event for desktop GLJorgen Lind2012-09-071-9/+8
| | | | | | | | And only use the QT_CONFIG,egl syntax in eglconvenience Change-Id: I81c0602334714f4b27a7e90e7b5859c989e6bd63 Reviewed-by: Paul Olav Tvete <paul.tvete@nokia.com> Reviewed-by: Qt Doc Bot <qt_docbot@qt-project.org>
* Modified project files to be iOS compatible.Qt4iOS2012-04-111-6/+8
| | | | | | | | Removed some MacOS source code files from iOS build. Use unix standard paths for now (iOS-specific implementation will come later). Change-Id: I8b2731b431b3a379a1ec4ec07d227e886209e3e9 Reviewed-by: Morten Johan Sørvig <morten.sorvig@nokia.com>
* No dependencies on opengl, widgets and printsupportLars Knoll2011-09-191-1/+0
| | | | | | | | | | | The problem is that the libQtPlatformSupport.prl file will otherwise add these as link dependencies, making any platform plugin link against these. Change-Id: Ief71726e86990bb44b12cf86e78b844a1a23ae3c Reviewed-on: http://codereview.qt-project.org/5098 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
* Get the eglfs plugin compiling.Samuel Rødal2011-07-261-0/+1
| | | | | | | Change-Id: I5addb1a2593a670d559b9fbf9183f52af410895b Reviewed-on: http://codereview.qt.nokia.com/2176 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Jørgen Lind <jorgen.lind@nokia.com>
* QtPlatformSupport: A helper library for platform pluginsJørgen Lind2011-06-101-0/+15
QtPlatformSupport is a static library. Platform plugins are meant to link against this library to pull in dependencies such as fontengines and convenience functions for finding the right GL configs. The linker will only pull in the symbols used, so the size of the library doesn't really matter