| Commit message (Collapse) | Author | Age | Files | Lines |
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On boards that provide their own custom ways of querying the screen size
the resolution of widget apps became somewhat incorrect after the recent
eglfs/eglconvenience refactor. This is because the physical size query
helper was not able to access the screenSize() provided by the hooks,
it was instead falling back to the default fb query which in turn returned
the default screen size (e.g. 800x600).
Change-Id: I46d487b61341d69dd9cb76d93198b1f44b64f195
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
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The cursor implementation is generic GL(ES) code that should be shared
by all the present and future egl-based embedded platform
plugins. Follow the pattern of QEGLPlatformContext and move this class
into eglconvenience as QEGLPlatformCursor.
Similarly, the common bits from the context implementation context are
moved back to EGLPlatformContext.
eglconvenience has now base classes for integration, screen, window,
etc. too. By using these, eglfs becomes much smaller and cleaner. This
also paves the way for creating new, separate EGL-based platform
plugins for Android, embedded Linux, etc.
Also added some documentation to each of the base classes.
devicediscovery is now fixed to be usable on any platform. The
implementation in this case is naturally a dummy one. This finally
allows using it from anywhere without myriads of ugly ifdefs.
Change-Id: I02946e360c04e02de7fe234a23a08320eff4ccf5
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Conflicts:
src/corelib/io/qsavefile_p.h
src/corelib/tools/qregularexpression.cpp
src/gui/util/qvalidator.cpp
src/gui/util/qvalidator.h
Change-Id: I58fdf0358bd86e2fad5d9ad0556f3d3f1f535825
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Change-Id: Ic804938fc352291d011800d21e549c10acac66fb
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Some times a platform might want to exclude certain configs, for example
based on EGL_NATIVE_VISUAL_ID. This patch introduces a new
QEglConfigChooser class which has a virtual filterConfig() function
which can be re-implemented in a sub-class to give finer control of how
configs are chosen.
Change-Id: I8b684f01be95a47307b1e429857f01337a9a38d8
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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This has been long overdue, since EGL now lets you choose between
desktop and ES based OpenGL. We also add OpenVG for those who want to
use raw OpenVG with a QOpenGLContext. The underlying EGL API for using
OpenGL / OpenVG is the same, with eglMakeCurrent() and eglSwapBuffers().
Change-Id: Ib0146b3fde5fe632069ebf99e7712f496ee7ea4d
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
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Change-Id: Ic20d890a9c59e21a5f0c81f961074ab02083a266
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
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The code was initially part of eglfs.
Change-Id: I8aa6e77edec85ab2b23765ca04e4416757f3bed6
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: I311e001373776812699d6efc045b5f742890c689
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Replace Nokia contact email address with Qt Project website.
Change-Id: I431bbbf76d7c27d8b502f87947675c116994c415
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Change-Id: I02f2c620296fcd91d4967d58767ea33fc4e1e7dc
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Rename QGuiGLFormat to QSurfaceFormat, and make QWindow sub-class of
QSurface and QPlatformWindow sub-class of QPlatformSurface, instead of
having QPlatformGLSurface accessor in QWindow.
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QtPlatformSupport is a static library. Platform plugins are meant to
link against this library to pull in dependencies such as fontengines
and convenience functions for finding the right GL configs. The linker
will only pull in the symbols used, so the size of the library doesn't
really matter
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