| Commit message (Collapse) | Author | Age | Files | Lines |
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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While we will cover the entire surface with our textured quads, the clear
is still necessary in order to make top-levels with TranslucentBackground
render correctly: We don't want to blend transparent areas with undefined
content that is in the surface's framebuffer.
Blending is problematic for alpha values. We now prevent the blended alpha
from being written out. This ensures that in examples like qquickviewcomparison,
where the backingstore image contains an alpha of 0.5 while the QQuickWidget
texture 1.0, the result is still an alpha value of 1.0 in the final image.
Writing out an alpha of 0.5 would break on systems where windows get an alpha
buffer by default.
hellogl2 can now take a --transparent parameter which makes the QOpenGLWidget
being cleared to transparent in order to verify it works in combination
with Qt::WA_TranslucentBackground.
The swapped red and blue problem is also corrected. RGBA8888 does not need
swizzling. The only format that needs this is RGB32.
Task-number: QTBUG-40716
Change-Id: I54a9fd3a91a1b59575b38cdb908835315514e40f
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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QOpenGLWidget is now public.
In addition Qt::WA_AlwaysStackOnTop is introduced to support the
special case of semi-transparent QOpenGLWidget or QQuickWidget on
top of regular widgets.
hellogl_es2 becomes the qopenglwidget example. This example performs
painting both via QPainter and native GL commands and has the OpenGL
widget combined with other, normal widgets.
The widget stack receives some changes when it comes to renderToTexture
widgets like QQuickWidget and QOpenGLWidget. Calling update() will now
result in a paint event, which is essential for QOpenGLWidget since we
want it to behave like a regular widget. The dirty region handling is
extended specially for such widgets due to performance reasons.
(an OpenGL content update must not result in any backingstore painting,
and is thus handled as a different kind of dirtiness)
[ChangeLog] Added QOpenGLWidget. This widget serves as a replacement for QGLWidget.
Task-number: QTBUG-36899
Task-number: QTBUG-40086
Change-Id: Ibf7f82fea99b39edfffd2fc088e7e0eadbca25cf
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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Do not try to be clever, this format works always.
Using RGBX8888 for windows without alpha buffer was a bad idea because
it broke renderToTexture widgets (QQuickWidget, QOpenGLWidget) which
failed to properly draw the transparent rect with this format.
Change-Id: I295d2f8c17490b59cc5e6b9d81035360da28ab3d
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Task-number: QTBUG-39834
Change-Id: I3f6b041c992365d611aa97a41bc37e80b764b78a
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Otherwise widgets will not be shown on some embedded systems.
Task-number: QTBUG-38866
Change-Id: Id16408dc7eb657c052bbe3bdb86e35ab2f062632
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Integrate with QOpenGLTextureBlitter, QOpenGLWidget and friends.
Change-Id: Ic2867b713a21a3d2820d546174fc9164b3dd220c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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Uploading the pixel data for the entire window on every update
is not nice. Not sure why the line in question was added, it is
most likely a leftover from some debugging session.
Change-Id: I161af536c42ac24b299fc674039f2318f0fb8c4f
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
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The cursor implementation is generic GL(ES) code that should be shared
by all the present and future egl-based embedded platform
plugins. Follow the pattern of QEGLPlatformContext and move this class
into eglconvenience as QEGLPlatformCursor.
Similarly, the common bits from the context implementation context are
moved back to EGLPlatformContext.
eglconvenience has now base classes for integration, screen, window,
etc. too. By using these, eglfs becomes much smaller and cleaner. This
also paves the way for creating new, separate EGL-based platform
plugins for Android, embedded Linux, etc.
Also added some documentation to each of the base classes.
devicediscovery is now fixed to be usable on any platform. The
implementation in this case is naturally a dummy one. This finally
allows using it from anywhere without myriads of ugly ifdefs.
Change-Id: I02946e360c04e02de7fe234a23a08320eff4ccf5
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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