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* eglfs: Improve cursors and hotspotsJonathan Liu2014-02-261-2/+2
| | | | | | | | | | | | | | | | | | | Improvements * Cursor atlas has been recreated using 32x32 cursors which avoids artifacts introduced from downscaling of the busy cursor * A white outline has been added to the cursors to improve visibility on black backgrounds * Hot spot positions have been tweaked; in particular, Qt::PointingHandCursor now has a correct hot spot at the tip of the index finger instead of the center The assert which checks that the number of hot spots equals the number of cursors had an off-by-one error as the first cursor is Qt::ArrowCursor which has an enum value of 0. To determine the number of cursors, 1 needs to be added to Qt::LastCursor. Change-Id: I266b6d4cc47d42219854aa5b7e2d8344eb3a920a Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* eglfs: Mouse hotplugging supportLaszlo Agocs2014-01-311-7/+45
| | | | | | | | | | | | | | On Embedded Linux with libudev support hotplugging was already working, except that the mouse cursor was not shown and hidden. This is now corrected so that the cursor disappears when all mice become disconnected and reappears if a mouse gets plugged in later on. [ChangeLog][QtGui] Mouse hotplugging is now fully supported in eglfs when running on Embedded Linux systems with libudev support enabled. Task-number: QTBUG-36374 Change-Id: Iec7c1557ba6085e3958dd357460cc032896fb174 Reviewed-by: Andy Nichols <andy.nichols@digia.com>
* eglfs: Move reusable functionality to eglconvenienceLaszlo Agocs2014-01-171-0/+353
The cursor implementation is generic GL(ES) code that should be shared by all the present and future egl-based embedded platform plugins. Follow the pattern of QEGLPlatformContext and move this class into eglconvenience as QEGLPlatformCursor. Similarly, the common bits from the context implementation context are moved back to EGLPlatformContext. eglconvenience has now base classes for integration, screen, window, etc. too. By using these, eglfs becomes much smaller and cleaner. This also paves the way for creating new, separate EGL-based platform plugins for Android, embedded Linux, etc. Also added some documentation to each of the base classes. devicediscovery is now fixed to be usable on any platform. The implementation in this case is naturally a dummy one. This finally allows using it from anywhere without myriads of ugly ifdefs. Change-Id: I02946e360c04e02de7fe234a23a08320eff4ccf5 Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>