| Commit message (Collapse) | Author | Age | Files | Lines |
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The API is chosen via QSurfaceFormat, the constructor argument is ignored.
Remove this historical artifact.
Change-Id: I4a5c1e12cb297de22f239ad0a6747c1c36168eed
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Integrate with QOpenGLTextureBlitter, QOpenGLWidget and friends.
Change-Id: Ic2867b713a21a3d2820d546174fc9164b3dd220c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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On Embedded Linux with libudev support hotplugging was already working,
except that the mouse cursor was not shown and hidden. This is now
corrected so that the cursor disappears when all mice become disconnected
and reappears if a mouse gets plugged in later on.
[ChangeLog][QtGui] Mouse hotplugging is now fully supported in eglfs
when running on Embedded Linux systems with libudev support enabled.
Task-number: QTBUG-36374
Change-Id: Iec7c1557ba6085e3958dd357460cc032896fb174
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
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Unify the behavior for eglfs, linuxfb and kms. The relevant code is
now moved from kms into fbconvenience.
From now on, on all three platforms, terminal keyboard input is turned
off by default. This feature can be disabled by setting
QT_QPA_ENABLE_TERMINAL_KEYBOARD to 1. This is similar to what the
evdev-based keyboard handler did in QWS in Qt4.
[ChangeLog][QtGui] The main Embedded Linux platform plugins (eglfs,
linuxfb, kms) are changed to behave identically with regards to
terminal keyboard input: it is turned off by default on all of these
platforms. If this feature is not desired, it can be disabled by
setting the environment variable QT_QPA_ENABLE_TERMINAL_KEYBOARD.
Task-number: QTBUG-36394
Change-Id: I69e47ed7580464dc5e703e9a0e23891c7c8b7790
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
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The cursor implementation is generic GL(ES) code that should be shared
by all the present and future egl-based embedded platform
plugins. Follow the pattern of QEGLPlatformContext and move this class
into eglconvenience as QEGLPlatformCursor.
Similarly, the common bits from the context implementation context are
moved back to EGLPlatformContext.
eglconvenience has now base classes for integration, screen, window,
etc. too. By using these, eglfs becomes much smaller and cleaner. This
also paves the way for creating new, separate EGL-based platform
plugins for Android, embedded Linux, etc.
Also added some documentation to each of the base classes.
devicediscovery is now fixed to be usable on any platform. The
implementation in this case is naturally a dummy one. This finally
allows using it from anywhere without myriads of ugly ifdefs.
Change-Id: I02946e360c04e02de7fe234a23a08320eff4ccf5
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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