| Commit message (Collapse) | Author | Age | Files | Lines |
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Change copyrights and license headers from Nokia to Digia
Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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This is the approach introduced together with the WebKit "backdoor"
that lets us use QRawFont with QTextLayout. We could use it all
over the place and share more code.
Change-Id: Ie1963679755f37ba9204d67554a163f1d1115604
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
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Calling FcFontMatch should be avoided as much as possible. We can simply
cache the patterns it returns, which should still save memory compared to
loading all font engines as we did before.
Change-Id: I67208a4f919338a948535f717cfd0139dbea2e5f
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
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When we request glyphs from fallback fonts, we would potentially
load all fonts on the system into memory. This is especially true
for glyphs that are not supported by any font (or by the last in
the list) in any "Common" script (which e.g. includes CJK).
This would make any application which tried to display unsupported
glyphs use huge amounts of memory for keeping unused fonts cached,
only limited by the number of fonts on the system.
The patch contains two solutions: First, before loading the font,
the multi font engine will be asked whether it needs to be tried
for the given character. By default, this will always be true, so
all fonts will be tried, but with the new font config multi engine
in the platform plugin, it will ask FontConfig whether the font
contains a glyph for the character.
Should the font be loaded and still fail to resolve the character
(which could be the case for other platforms), we will simply
delete it again immediately instead keeping it cached.
Change-Id: I92dfb39289a359f49caa02c2caf8baf66098fb59
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
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