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path: root/src/platformsupport/graphics/qrasterbackingstore_p.h
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* Replace Q_DECL_OVERRIDE with override where possibleKevin Funk2017-09-191-5/+5
| | | | | | | | | | | | | | | | Remaining uses of Q_DECL_OVERRIDE are in: src/corelib/global/qcompilerdetection.h src/corelib/global/qglobal.cpp doc/global/qt-cpp-defines.qdocconf (definition and documentation of Q_DECL_OVERRIDE) tests/manual/qcursor/qcursorhighdpi/main.cpp (a test executable compilable both under Qt4 and Qt5) Change-Id: Ib9b05d829add69e98a86238274b6a1fcb19b49ba Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io> Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
* Make QRasterBackingStore::resize() lazyTor Arne Vestbø2017-07-141-0/+1
| | | | | | | | | By deferring the image resizing until the first beginPaint after the resize we can be sure to have a platform window, simplifying the logic. Change-Id: I5409522563a62794b111dac7f817bc3cae6bf4e8 Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
* macOS: Implement QCocoaBackingStore in terms of QRasterBackingStoreTor Arne Vestbø2016-09-181-3/+6
| | | | | | | | | The previous detection of device pixel ratio changes in paintDevice() is not needed, as QBackingStore::beginPaint() already does this check and calls resize(). Change-Id: I9ee8410fa3a5404c5ec19d2cba4543a9e3359fe9 Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
* Updated license headersJani Heikkinen2016-01-151-14/+20
| | | | | | | | | | | From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new LGPL header instead of LGPL21 one (in those files which will be under LGPL v3) Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* iOS: Switch backingstore to use raster paint engine, not GLTor Arne Vestbø2015-12-171-0/+71
Now that more of the raster operations are NEON-optimized this should be acceptable. The switch enables antialiased drawing, and makes iOS in line with other platforms in having QBackingStore backed by a QImage. The use of QImage also allows us to remove code from the backingstore implementation that was only needed to support the composeAndFlush code path. The common parts of a raster backingstore implementation have been factored out into QRasterBackingStore in platformsupport, which can be shared with more platforms in the future. [ChangeLog][iOS] QBackingStore now uses the raster paint engine instead of the OpenGL paint engine, enabling improved antialiased drawing. In case of performance regressions, the old code path can be enabled by setting the window's surface type to QSurface::OpenGLSurface. Task-number: QTBUG-35271 Change-Id: Ia300b9a5edf8dc0b4bfb99d84ed3c23a8523c267 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>