| Commit message (Collapse) | Author | Age | Files | Lines |
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Remaining uses of Q_DECL_OVERRIDE are in:
src/corelib/global/qcompilerdetection.h
src/corelib/global/qglobal.cpp
doc/global/qt-cpp-defines.qdocconf
(definition and documentation of Q_DECL_OVERRIDE)
tests/manual/qcursor/qcursorhighdpi/main.cpp
(a test executable compilable both under Qt4 and Qt5)
Change-Id: Ib9b05d829add69e98a86238274b6a1fcb19b49ba
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
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By deferring the image resizing until the first beginPaint after the
resize we can be sure to have a platform window, simplifying the logic.
Change-Id: I5409522563a62794b111dac7f817bc3cae6bf4e8
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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After 5b78fcd03b6 the raster backingstore tries to use the platform window
to resolve the native DPR, but we might not always have a platform window.
Instead we go though the window, like before, which has fallback paths for
the case of no platform window, and then remove the Qt scaling factor
manually.
Change-Id: I19c8383b0a33f3d97aaf0d0e886ed03e14cb1592
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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Creating a precompiled header exclusively for a one- or two-file module
is wasteful. The time that it takes to build the precompiled source is
on the same order as a regular compilation, so enabling precompiled
headers for those modules just makes the build slower.
Also make it possible to override the precompiled header by just setting
PRECOMPILED_HEADER to empty.
Change-Id: I0e1a09998253489388abfffd14b5f221288c4826
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
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Fix QT_SCALE_FACTOR usage on macOS. Follow-up to
2d2d9078
QRasterBackingStore should account for native scaling
only. Any Qt scaling will have already been factored
into the size argument.
Change-Id: I26a67addfcbec3d45f4ed87f03b8dd79fd99cb62
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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lumping together all kinds of unrelated stuff has caused problems with
spurious dependencies from the beginning. as the modularization infra is
now in a state which supports many small private libraries just fine,
take advantage of it.
Change-Id: Ic40f47ce76a308bbfd32deae281f6f064fe1ef4c
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
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Regression from 2d2d9078, which assumed the code in QBackingStore::beginPaint
would apply to macOS as well, but QHighDpiScaling::isActive() is only active
when Qt does the high DPI scaling, so we never hit the resize() code-path.
Adds backingStore() accessor to go from QPlatformBackingStore to QBackingStore.
Change-Id: I5de2ade74e731df445ea22e0f49b2a121e678efe
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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The previous detection of device pixel ratio changes in paintDevice()
is not needed, as QBackingStore::beginPaint() already does this check
and calls resize().
Change-Id: I9ee8410fa3a5404c5ec19d2cba4543a9e3359fe9
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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rect()
Saves e.g. ~900b and ~2900b in text size in QtOpenGL and
XcbQpa libs, resp., on optimized GCC 5.3 Linux AMD64 builds.
Change-Id: Id904689164ca32df41118a23747c70048d8e6604
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Now that more of the raster operations are NEON-optimized this should
be acceptable. The switch enables antialiased drawing, and makes iOS
in line with other platforms in having QBackingStore backed by a QImage.
The use of QImage also allows us to remove code from the backingstore
implementation that was only needed to support the composeAndFlush
code path.
The common parts of a raster backingstore implementation have been
factored out into QRasterBackingStore in platformsupport, which can
be shared with more platforms in the future.
[ChangeLog][iOS] QBackingStore now uses the raster paint engine
instead of the OpenGL paint engine, enabling improved antialiased
drawing. In case of performance regressions, the old code path
can be enabled by setting the window's surface type to
QSurface::OpenGLSurface.
Task-number: QTBUG-35271
Change-Id: Ia300b9a5edf8dc0b4bfb99d84ed3c23a8523c267
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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