| Commit message (Collapse) | Author | Age | Files | Lines |
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Neither the default nor the eglfs-specific backingstore release the OpenGL textures
that are in use when render-to-texture widgets are involved.
The result can be fatal on embedded devices that run out of GPU memory at after showing
and closing dialogs and popups a certain number of times.
Task-number: QTBUG-49363
Task-number: QTBUG-49399
Change-Id: Ia7471b037f147bcca0a4f1db5808ca348e230547
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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By removing the EGL(FS) dependencies we get classes that can be used
by any platform plugin that runs without a windowing system.
Change-Id: If99b42de5a4da02bbef80863609b6d92c6734613
Reviewed-by: Jørgen Lind <jorgen.lind@theqtcompany.com>
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