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* Move QOpenGLTexture and related classes from QtGui to QtOpenGLJohan Klokkhammer Helsing2020-01-241-0/+2
| | | | | | | Task-number: QTBUG-74409 Change-Id: Ied825dd7cb92365505a4aa43fd67488024160341 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
* Add a QVkConvenience class with vkFormatFromGlFormatJohan Klokkhammer Helsing2019-04-241-0/+2
| | | | | | | | | | | Converts from OpenGL formats to Vulkan formats. There are commented out lines for the formats in QOpenGLTexture::TextureFormat for which it was hard to find an unambiguous mapping to vkFormat. Task-number: QTBUG-75108 Change-Id: I06a7fd8df7d98cef314410ffd79ca9cff6599357 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Basic Vulkan enablersLaszlo Agocs2017-03-171-0/+16
For Android, Windows and xcb. Verified on Win10 with NVIDIA, Win10 with AMD, Android with Tegra K1, Android aarch64 with Tegra X1, and Linux aarch64 with Tegra X1 (Jetson TX1, L4T). Introduce QPA-based Vulkan library loader, core function resolver, and instance creation support. In addition to creating a new VkInstance, adopting an existing one from an external engine is supported as well. The WSI specifics are hidden in the platform plugins. Vulkan-capable windows use the new surface type VulkanSurface and are associated with a QVulkanInstance. On Windows VULKAN_SDK is picked up automatically so finding vulkan.h needs no additional manual steps once the LunarG SDK is installed. [ChangeLog][QtGui] Added support for rendering to QWindow via the Vulkan graphics API. Task-number: QTBUG-55981 Change-Id: I50fa92d313fa440e0cc73939c6d7510ca317fbc9 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io> Reviewed-by: Andy Nichols <andy.nichols@qt.io>