| Commit message (Collapse) | Author | Age | Files | Lines |
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The format conversion relies on the QOpenGLTexture header that has its
body ifdefed out with -no-opengl. However, Qt, in a very forward looking
manner, allows having Vulkan support even when OpenGL is disabled.
Assuming that the format conversion will not be used in -no-opengl
builds, put the entire function inside a #if QT_CONFIG(opengl).
Change-Id: I772e12129729d69b81159669d239ea3945a42e5a
Reviewed-by: Johan Helsing <johan.helsing@qt.io>
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[ChangeLog][QtGui] Added support for filtering Vulkan debug messages in
QVulkanInstance. This is especially useful for processing or suppressing
messages from the validation layers.
Change-Id: Idf0d7889085948daf5b1a53d2a9b11081e967609
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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Converts from OpenGL formats to Vulkan formats.
There are commented out lines for the formats in QOpenGLTexture::TextureFormat
for which it was hard to find an unambiguous mapping to vkFormat.
Task-number: QTBUG-75108
Change-Id: I06a7fd8df7d98cef314410ffd79ca9cff6599357
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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The macOS, Windows, and XCB implementations are identical
and can be moved to QBasicPlatformVulkanInstance.
Change-Id: Id84b27ffd87f86afe3798c4ad2743ba05e6190d3
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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The macOS, Windows, and XCB implementations are identical
and can be moved to QBasicPlatformVulkanInstance.
Change-Id: I1380b2bd03080710084a1458bdce3a362ba5c287
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Task-number: QTBUG-64124
Change-Id: Ic8f9a7f62e3c00dba5f345037c45fb45908be848
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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For Android, Windows and xcb. Verified on Win10 with NVIDIA, Win10
with AMD, Android with Tegra K1, Android aarch64 with Tegra X1, and
Linux aarch64 with Tegra X1 (Jetson TX1, L4T).
Introduce QPA-based Vulkan library loader, core function resolver, and
instance creation support. In addition to creating a new VkInstance,
adopting an existing one from an external engine is supported as well.
The WSI specifics are hidden in the platform plugins. Vulkan-capable
windows use the new surface type VulkanSurface and are associated with
a QVulkanInstance.
On Windows VULKAN_SDK is picked up automatically so finding vulkan.h
needs no additional manual steps once the LunarG SDK is installed.
[ChangeLog][QtGui] Added support for rendering to QWindow via the Vulkan
graphics API.
Task-number: QTBUG-55981
Change-Id: I50fa92d313fa440e0cc73939c6d7510ca317fbc9
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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