| Commit message (Collapse) | Author | Age | Files | Lines |
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If someone asks for a depth buffer of size 32, we should try to give
them a smaller depth buffer if none of that size is available. Also,
don't unconditionally read the alpha size of the configure
attributes, since it might have been removed when reducing the config.
Change-Id: If2f9d49c1cc3ded015384f9551b19cd15c523ce3
Reviewed-on: http://codereview.qt.nokia.com/2269
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Jørgen Lind <jorgen.lind@nokia.com>
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Change-Id: I5addb1a2593a670d559b9fbf9183f52af410895b
Reviewed-on: http://codereview.qt.nokia.com/2176
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Jørgen Lind <jorgen.lind@nokia.com>
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QPlatformIntegration::screens() no longer has to be implemented,
implementations should call QPlatformIntegration::screenAdded() for each
screen instead. This is for being able to support adding screens at
run-time later on, by connecting it to a signal in QGuiApplication.
The QGuiGLContext API has changed a bit, by not sending in all the
parameters in the constructor but instead having a create() function.
The createPlatformGLContext() factory in QPlatformIntegration takes a
QGuiGLContext * instead of a QSurfaceFormat and a share context, similar
to how the window and backing store factory functions work.
The XCB plugin has experimental support for connecting to multiple X
displays simultaneously, creating one or more QScreen for each.
Change-Id: I248a22a4fd3481280710110272c04a30a8021e8f
Reviewed-on: http://codereview.qt.nokia.com/2103
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Jørgen Lind <jorgen.lind@nokia.com>
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Change-Id: Ica017cdad4c8205706b42767035d834498b63037
Reviewed-on: http://codereview.qt.nokia.com/1268
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com>
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Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
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Mac is a Unix but we probably don't want to use ibus.
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Test code to check input methods using the ibus backend
used on e.g. ubuntu. The IM code is not very sophisticated,
but enough to test that things are working.
Reviewed-by: Jørgen Lind
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QEventDispatcherQPA is now a small "leaf" class,
there is no need to inherit from it or make it
inherit another event dispatcher.
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This removes the last use of QWindowSystemInterfacePrivate
from outside QtGui, so we can make that class non-exported
again.
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Add QWindowSystemInterface::sendWindowSystemEvents,
which contains the canonical "empty and send queued
window system events" implementation.
Make the Cocoa, QPA, and GLIB dispatchers use the
new implementation. Cocoa now no longer inherits
from QPA.
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Code went into Windows plugin.
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Rubber-stamped-by: Jørgen <jorgen.lind@nokia.com>
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Dispatches Gui events after
DispatchMessage().
Reviewed-by: Samuel Rødal <sroedal@trolltech.com>
Reviewed-by: Morten Sørvig <morten.sorvig@nokia.com>
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add QPlatformInputContext to help supporting
complex text input. Communication with the
focus objects/widgets will happen slightly
different then before, through events instead of
methods one can query on QWidget.
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Platform plugin creation is now moved forward in
order to have a platform plugin instance at event
dispatcher creation time.
Plugins are now responsible for implementing
PlatformIntegration::createEventDispatcher and returning
an QAbstractEventDispatcher subclass.
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Rename QGuiGLFormat to QSurfaceFormat, and make QWindow sub-class of
QSurface and QPlatformWindow sub-class of QPlatformSurface, instead of
having QPlatformGLSurface accessor in QWindow.
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Switch platformsupport over to be a shared library,
which is well supported by the build system.
This requires exporting classes we use. I've done
this on OS_MAC only for now.
Reverts 4581a9999e12e14bbf0836d0740191ba50109540
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...and not as an .app, as It did.
Rev-By: Jørgen Lind
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QtPlatformSupport is a static library. Platform plugins are meant to
link against this library to pull in dependencies such as fontengines
and convenience functions for finding the right GL configs. The linker
will only pull in the symbols used, so the size of the library doesn't
really matter
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