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* Add QNX qpa to buildsMarianne Yrjänä2021-04-131-1/+1
| | | | | | | | Task-number: QTBUG-91234 Pick-to: 6.1 6.1.0 Change-Id: I978aff101ce29d2df74ced801911426ccd56e997 Reviewed-by: Rami Potinkara <rami.potinkara@qt.io> Reviewed-by: James McDonnell <jmcdonnell@blackberry.com>
* wasm: add cmake build supportLorn Potter2021-04-011-1/+1
| | | | | | | | | | | | | | | | A few configure defines get changed: QMAKE_WASM_PTHREAD_POOL_SIZE is now QT_WASM_PTHREAD_POOL_SIZE QMAKE_WASM_TOTAL_MEMORY is now QT_WASM_INITIAL_MEMORY QMAKE_WASM_SOURCE_MAP_BASE is now QT_WASM_SOURCE_MAP_BASE device-option EMSCRIPTEN_ASYNCIFY=1 is QT_EMSCRIPTEN_ASYNCIFY=1 To create source maps for debugging. use device-option QT_WASM_SOURCE_MAP=1 Task-number: QTBUG-78647 Change-Id: If9f30cd7fb408c386d6d69b5f7b1beecf1ab44b5 Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
* Long live VK_KHR_display platform plugin!Laszlo Agocs2021-02-081-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Experiment with this once again, this time in a more forward looking manner: move the code previously placed into eglfs's eglfs_viv backend into its own plugin. Move our attention to devices like the Raspberry Pi 4, where VK_KHR_display has recently been introduced to the Mesa v3dv backend. This is not in Mesa 20.3.3, the latest release at the time of writing, but is available and functional when building master. This serves as the reference system for testing the plugin, because it looks like a fairly robust implementation. The sole thing the plugin enables at the moment is creating a QVulkanInstance and a QWindow with surfaceType VulkanSurface. This is sufficient to run plain QWindow+QRhi (with QRhi::Vulkan), Qt Quick, and Qt Quick 3D (with QSG_RHI_BACKEND=vulkan) applications. One display and mode is chosen, by default the first in the enumeration lists reported by the Vulkan extension. This can be overridden with QT_VK_DISPLAY_INDEX and QT_VK_MODE_INDEX (modeled after QT_VK_PHYSICAL_DEVICE_INDEX). The indices can be determined based on the logs printed to the debug output. Changing the mode seems to be working nicely with v3dv. Multiple screen setups, where there would be more than one VkDisplayKHR enumerated, have not been tested yet. Regardless, multiple screens (reporting more than one QScreen, with a different QWindow on each, eglfs style) are not currently supported. This may be improved later (while keeping in mind that VK_KHR_display does not have a fully-featured output management API). Multiple (non-fullscreen) windows and especially raster windows (QWidget) are not and will not be supported. Our single QWindow is always forced to fullscreen. When it comes to input, the level of support should match linuxfb and eglfs. Note that while mouse input is fully functional, there is no mouse cursor. (and this is unlikely to be implemented) [ChangeLog][Platform Specific Changes][Embedded Linux] Introduced a vkkhrdisplay platform plugin to run Vulkan-based applications in fullscreen, without a windowing system, on systems where VK_KHR_display and VK_KHR_display_swapchain are supported by the Vulkan implementation. Change-Id: I6388416f7fb2bfdc4b412a0a4971f25cc05d4668 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* CMake Build: Add direct2d CMake buildCristian Adam2020-09-301-1/+1
| | | | | | | | | Also fixed Direct 2D feature detection test for MinGW. Task-number: QTBUG-83932 Change-Id: I8c89aaa953d34de40fdf7b51e0859c791aeb38ef Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
* Windows font databases: Enable DirectWrite for cmakeFriedemann Kleint2020-06-151-1/+1
| | | | | | | | | | | | | | | | - Remove the DirectWrite1,2 features. Windows 10 should have them, only MinGW is missing directwrite3. The feature directwrite now implies DirectWrite2. - Remove the custom defines. - Port over the configure tests from configure.json and add missing ones for DirectWrite(2), DirectWrite3 and Direct2D and Direct2D 1.1, fix the conditions and report them in the summary. Task-number: QTBUG-83255 Fixes: QTBUG-83931 Change-Id: I1fc68997adc715bd5c6d7ec457f58c46e1f81c6a Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
* Remove winrtOliver Wolff2020-06-061-4/+1
| | | | | | | | | Macros and the await helper function from qfunctions_winrt(_p).h are needed in other Qt modules which use UWP APIs on desktop windows. Task-number: QTBUG-84434 Change-Id: Ice09c11436ad151c17bdccd2c7defadd08c13925 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
* Remove ANGLELaszlo Agocs2020-05-261-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This marks the end of EGL and OpenGL ES support on Windows. The concepts of -opengl dynamic, -opengl desktop, QT_OPENGL=software, etc. remain unchanged, with the exception of the disapperance of everything ANGLE related. CMake builds now work identically to qmake on Windows: they default to 'dynamic' OpenGL on Windows, unless -DINPUT_opengl=desktop is specified. On Windows, Qt 6 is expected to default to the "dynamic" OpenGL model by default, just like Qt 5.15. This can be changed by switching to "desktop" OpenGL, which will link to opengl32 (publicly, so other libs and applications will do so as well) and disallows using another OpenGL DLL. The "dynamic" mode is essential still because the fallback to a software rasterizer, such as the opengl32sw.dll we ship with the Qt packages, has to to work exactly like in Qt 5, the removal of ANGLE does not change this concept in any way (except of course that the middle option of using ANGLE is now gone) When it comes to the windows plugin's OpenGL blacklist feature, it works like before and accepts the ANGLE/D3D related keywords. They will then be ignored. Similarly, requesting QT_OPENGL=angle is ignored (but will show a warning). The D3D11 and DXGI configure time tests are removed: Qt 5.14 already depends on D3D 11.1 and DXGI 1.3 headers being available unconditionally on Win32 (in QRhi's D3D11 backend). No need to test for these. [ChangeLog][Windows] ANGLE is no longer included with Qt. Dynamic OpenGL builds work like before but ANGLE is no longer an option. OpenGL proper or an alternative opengl32 implementation are the two remaining options now. Attempting to set QT_OPENGL=angle or Qt::AA_UseOpenGLES will have no effect on Windows. Fixes: QTBUG-79103 Change-Id: Ia404e0d07f3fe191b27434d863c81180112ecb3b Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
* Re-generate various CMake projects and configure after mergeSimon Hausmann2020-03-161-2/+2
| | | | | Change-Id: I02f5926c6664aab518c5c81e0c33dca0818a1871 Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
* cmake: Remove APPLE prefix from platform namesTor Arne Vestbø2020-03-161-2/+2
| | | | | | | None of the other platforms have it. Change-Id: Ib448c2c03ba03f711b507ef391977c0e6aa7c192 Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
* cmake: Fix naming when referring to Apple macOSTor Arne Vestbø2020-03-161-1/+1
| | | | | Change-Id: Iafb5e448d0d65d42f788464fc600594a5666f9af Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
* Add initial support for cross-building to iOSAlexandru Croitor2019-12-031-1/+1
| | | | | | | | | | | | | | | | | | | | | | Tested locally with the following configurations: - iOS device builds (arm64) - iOS simulator builds (x86_64) - iOS simulator_and_device builds (fat arm64 and x86_64 archives) All iOS builds currently require a custom vcpkg fork which contains fixes for building the required 3rd party libraries. qtsvg, qtdeclarative, qtgraphicaleffects and qtquickcontrols2 have also been tested to build successfully. simulator_and_device builds are also supported, but require an umerged patch in upstream CMake as well as further patches to vcpkg. Task-number: QTBUG-75576 Change-Id: Icd29913fbbd52a60e07ea5253fd9c7af7f8ce44c Reviewed-by: Cristian Adam <cristian.adam@qt.io> Reviewed-by: Qt CMake Build Bot Reviewed-by: Leander Beernaert <leander.beernaert@qt.io>
* Regenerate platforms plugins part 1Alexandru Croitor2019-10-081-34/+19
| | | | | | Change-Id: I6093874220e7be6b92b0049d57e029e8dff62615 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io> Reviewed-by: Qt CMake Build Bot
* Add CMake support for directfb plug-inJean-Michaël Celerier2019-09-301-1/+1
| | | | | | Change-Id: I126545e1da54018ce081b42a29e62ca30ee04d64 Reviewed-by: Qt CMake Build Bot Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
* Add the Android QPA plugin to the CMake buildSimon Hausmann2019-06-051-1/+1
| | | | | | | | Had to apply on unused-variable -Werror fix on top. Change-Id: I4e8decf1e0a1bd56d4168bc2c7153ef3f5e31e13 Reviewed-by: Leander Beernaert <leander.beernaert@qt.io> Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
* cmake: remove mirclient TODOAlbert Astals Cid2019-05-021-4/+0
| | | | | | | mirclient qpa code was removed in 8c73ddd8e3fb43cc22fa111b855ab1f9f5b83405 Change-Id: I0c0f5228fb750b69a742c9d1d8377b4a4de165ce Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* Add windows platform plugin and its requirementsAlexandru Croitor2019-03-181-1/+1
| | | | | | | | | | | | | - executed pro2cmake script on windows qpa plugin - added windowsuiautomation platformsupport project - fixed plugin dlls and lib files to be written to the same path - fixed an issue comErrorString which used implicit casting from QString to char*, but plugins are currently built with QT_NO_CAST_TO_ASCII Task-number: QTBUG-74140 Change-Id: I5db3b6c5264bbd5dfba2998b049fda36eb312c70 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* cmake: Add the eglfs platform pluginAlbert Astals Cid2019-02-151-1/+1
| | | | | Change-Id: I1caef781db690a3c25e871947c11175cde5cc97b Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* cmake: enable vnc platform pluginAlbert Astals Cid2019-02-121-1/+1
| | | | | Change-Id: I5015681aff3c9ceb5c0b72571bc8756f3ada104c Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* cmake: add TODOs in plugins/platforms for futureLiang Qi2019-02-121-4/+56
| | | | | Change-Id: I472b87cdd4f87633df7867c161ab861fba519bd3 Reviewed-by: Albert Astals Cid <albert.astals.cid@kdab.com>
* cmake: build the minimalegl platform pluginAlbert Astals Cid2019-02-111-0/+4
| | | | | Change-Id: I5c509efa30257be6ccc3455dd40bef3882b7e1da Reviewed-by: Liang Qi <liang.qi@qt.io>
* cmake: build the offscreen platform pluginAlbert Astals Cid2019-02-111-0/+4
| | | | | Change-Id: I6ccd430a2779fb889329cd411221c29b2601acfb Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* cmake: build minimal platform pluginAlbert Astals Cid2019-02-111-0/+4
| | | | | Change-Id: Icd80b33e2840ab1d34d2502bfdc3cb9116bdfba4 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* cmake: build linuxfb platform pluginAlbert Astals Cid2019-02-111-0/+4
| | | | | Change-Id: I74c84ca410bdcf9c46828c5da903e241b2fa5d0d Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* CMake: Store Qt features in CMake CacheTobias Hunger2019-01-171-2/+0
| | | | | | | | | | This is less self-contained than what we have, but significantly speeds up cmake configure/generate runs. This patch also warns when a feature is already defined. Change-Id: I8cab63e208ba98756b47d362a39b462f5ec55e20 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* Begin port of qtbase to CMakeSimon Hausmann2018-11-011-0/+10
Done-by: Alexandru Croitor <alexandru.croitor@qt.io> Done-by: Frederik Gladhorn <frederik.gladhorn@qt.io> Done-by: Kevin Funk <kevin.funk@kdab.com> Done-by: Mikhail Svetkin <mikhail.svetkin@qt.io> Done-by: Simon Hausmann <simon.hausmann@qt.io> Done-by: Tobias Hunger <tobias.hunger@qt.io> Done-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io> Done-by: Volker Krause <volker.krause@kdab.com> Change-Id: Ida4f8bd190f9a4849a1af7b5b7981337a5df5310 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io> Reviewed-by: Tobias Hunger <tobias.hunger@qt.io> Reviewed-by: Mikhail Svetkin <mikhail.svetkin@qt.io>