| Commit message (Collapse) | Author | Age | Files | Lines |
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Get select handles {Left, Right}Point from a mapToGlobal with a cursorRectangleof anchorRectangle
of the selected word/text.
Task-number: QTBUG-90799
Change-Id: I4fed19a1d3bb2247656b052306307e6980074405
Reviewed-by: Rami Potinkara <rami.potinkara@qt.io>
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
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When editing text the cursor is not placed correctly. So this
has been achieved by tricking Android into thinking that the
input area is only the line where the cursor is, so it is
forced to keep it on screen.
Fixes: QTBUG-91073
Pick-to: 5.15
Change-Id: Icc2e8315deb76ca1a84819d3fdceaa7b027b1174
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
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QPointingDevice requires using the constructor to set its settings
in Qt 6.
Replace + with | operator and return QKeyCombination instead of int.
Change-Id: Id3da469cc13b34ec7b55afa751dbc04601880df6
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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This partially reverts commit 5e8b16f0e4247cc978b08480450526cfa3b25029.
Releasing the mouse button synthetically made it impossible
to use tap and hold gestures. When investigating, it seems
that other changes have fixed the original issue that
5e8b16f0e4247cc978b08480450526cfa3b25029 was meant to address,
so this is no longer needed.
[ChangeLog][Android] Fixed regression that made it impossible for an
application to use the tap-and-hold gesture.
Fixes: QTBUG-72408
Change-Id: I53f687d047a4ad0fdf3c8c96a00ed1b11d09f047
Reviewed-by: BogDan Vatra <bogdan@kdab.com>
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If we release the left button after the popup context menu
is visible, the left button will hide the menu immediately.
Change-Id: Ie6edf85beb683fd83247e90e7edb4faa5aff6d35
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
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- get rid of the old tool bar with edit controls which was also dropped
by Google after they realized that is not intuitive at all.
- we now introduce a nice context menu as we see in modern Android
devices. This menu works on all Android devices starting with API 16.
[ChangeLog][Android] Say hello to Android edit context menu
Change-Id: I00d0d83fe8876335c72d7b183db4c1b53746d6b7
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
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Invert the selection handles icons when the selected text is rtl.
Task-number: QTBUG-61073
Change-Id: I8339a14d1e4d9e79d218516daf3ac783911f6026
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
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Change-Id: I3647fa39469c87bcc08bb439546e5e61c535c71d
Reviewed-by: BogDan Vatra <bogdan@kdab.com>
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This commits implement the cursor and selection handle in the platform
plugin.
Task-number: QTBUG-34867
Change-Id: Icb3fd9ddfd9f4152e2004078a92a3d9502e9113c
Reviewed-by: BogDan Vatra <bogdan@kdab.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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We can use getWindowVisibleDisplayFrame to know the height on the
keyboard, and we can use getLocationOnScreen to find out how much
the view is scrolled. Since onPreDraw is always called when the
view is scrolled or when the keyboard appears or disapear, we can
call the native functions from there.
This is not working for floating keyboards.
[ChangeLog][Android] Implemented QInputMethod::keyboardRectangle
Task-number: QTBUG-40731
Change-Id: I7848eb34fece410b29a06bf0bbb2313112fffa68
Reviewed-by: Samuel Nevala <samuel.nevala@intopalo.com>
Reviewed-by: BogDan Vatra <bogdan@kdab.com>
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QAndroidInputContext now sends along the EnterKey type provided by the
EnterKey input method query enabling the QtActivityDelegate to set the
imeOptions for the TextView accordingly.
Change-Id: Ic96077ab4b11cf6dec52283ecf66b2cabe7af665
Reviewed-by: BogDan Vatra <bogdan@kde.org>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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This change makes it possible to set a Qt namespace for Android builds.
Change-Id: I79f4ae8200223f36f97e2849aae49e45b8850d23
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Support for multiple native surfaces is needed by applications that need
to mix raster windows with GL windows.
Rework the raster and opengl implementation, get rid of eglfs and
fbconvenience dependencies.
Create a single android platform plugin.
[ChangeLog][Android] Rework the raster and opengl implementation.
[ChangeLog][Android] Create a single android platform plugin.
Task-number: QTBUG-34650
Change-Id: I9b1ab51554823329dda8cfbf8fef27c38f917c7b
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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