| Commit message (Collapse) | Author | Age | Files | Lines |
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Task-number: QTBUG-84469
Change-Id: Ic86f4a3000592a1c9ae62e4a83f4fe39832a6b24
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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When iterating, it should only return what is in the specified path and
not the contents of the sub-directories inside the given path in
addition.
Change-Id: Iad56f075c22fdf1c633582e37444e26520c24a73
Reviewed-by: BogDan Vatra <bogdan@kdab.com>
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"" it's the root folder of the assets, setting m_fileName = "" will make
AndroidAbstractFileEngine::setFileName to fail and it will not set the
proper flags.
Fixes: QTBUG-81535
Change-Id: I0653f83b55ee790c8edf188889ccb30ef54584c0
Reviewed-by: Andy Shaw <andy.shaw@qt.io>
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The local refs are released by the JVM when we exit the function, but if
we need tons of local refs, JVM will not be happy.
Fixes: QTBUG-81077
Change-Id: Ic38a5be1a563cb9c2465f9f902ff6ae6c61e698b
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
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Set m_isFolder = false also in "close" method
Fixes: QTBUG-80468
Change-Id: I5449692d61d4d340e83bdca337b86e054e8bf561
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
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- start from index -1 each time when we iterate. Each time when we add a
FolderIterator to the stack we MUST reset the index (-1) otherwise it will
continue from it's last position. To fix it we are cloning the FolderIterator
to set the index to -1. The index must be -1 in order to set it to 0 when we
first call next() method.
- introduce "fileType" static method for a more reliable also much faster
file type lookup. The old version of checking if a file exists, is a folder or
a file was buggy that's why it skipped some file randomly.
Fixes: QTBUG-80178
Change-Id: I4b28e4616399b1bff35d792b55ded1bf19b62dd9
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
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The new version fix QDirIterators and it lists all the files and dirs.
Change-Id: I5a30eedb61ab2397a84365d00f308cda0c194de2
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
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Most engines just had to override the virtual to return false. So do it
in the base class.
Change-Id: I8d96dea9955d4c749b99fffd14cd738a48aa818c
Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@qt.io>
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[ChangeLog][QtCore][QFileDevice] Added fileTime() and setFileTime().
[ChangeLog][QtCore][QFileInfo] Added fileTime().
Task-number: QTBUG-984
Change-Id: I84dfb05b9454a54e26b57b78edee5773dc4c5c3c
Initial-patch-by: Raphael Gozzo <raphael.rg91@gmail.com>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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Change-Id: I70b802517d8f7d129ffb71dc3e92cb2458a55acc
Reviewed-by: BogDan Vatra <bogdan@kdab.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Use character literals where applicable.
Change-Id: I8e198774c2247c1cc1d852a41b59b301199b7878
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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We would return true when opening assets in read/write mode despite
the fact that the files are not writable. The logic now matches
that of the qrc file engine.
This also adds a unit test for Android-specific issues.
[ChangeLog][Android][Important Behavior Changes] Opening assets with
QIODevice::ReadWrite now returns false to correctly indicate that the
files are not writable.
Change-Id: I019cc27861fc9b000dc13c5e0a38c0fc09a08671
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Reviewed-by: Christian Stromme <christian.stromme@theqtcompany.com>
Reviewed-by: BogDan Vatra <bogdan@kde.org>
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Conflicts:
src/corelib/tools/qbytearray.cpp
src/gui/image/qimage.cpp
src/gui/image/qppmhandler.cpp
src/gui/kernel/qguiapplication.cpp
src/gui/painting/qpaintengine_raster.cpp
Change-Id: I7c1a8e7ebdfd7f7ae767fdb932823498a7660765
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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It doesn't allocate memory, so cannot throw and is a lot faster
than qgetenv().
Change-Id: I6d79852613228658f9093a272edf9b434e60286c
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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This change makes it possible to set a Qt namespace for Android builds.
Change-Id: I79f4ae8200223f36f97e2849aae49e45b8850d23
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Change 287fa94fe2f93e2857a4c15f69435c4ea14de82e created a freeze
in the assets file engine because it will try locking the mutex
twice. Since prepopulateCache() is only called from create(),
we don't need to lock it recursively.
Task-number: QTBUG-37661
Change-Id: I00d0fed132a86c1be5603484eb6ee05454da9ef0
Reviewed-by: BogDan Vatra <bogdan@kde.org>
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The assets file engine is created before main() is called, thus
prepopulate was called before main(). In this function, we created
a QDataStream which internally created a QBuffer which inherits
from QObject. This caused the main thread pointer to be initialized
early, and the old "QApplication is not on the main() thread" warning
and crash returned. The fix is to prepopulate the first time the
file engine is used instead.
Task-number: QTBUG-37444
Change-Id: I2c6e5f1a8ca88b5dc7d8e145fffeb7587dc0e623
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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This provides a way for androiddeployqt to pregenerate the
entry list cache for the assets file engine, greatly improving
performance the first time a directory is read. If the file
is not present, the cache will operate as before.
Some numbers from testing on Samsung Galaxy 2, doing
QDir::entryList() on a directory inside the assets folder:
10 files
--------
Before:
280 ms for first read,
5 ms for subsequent reads
After:
2 ms for reading pregenerated cache
5 ms for first read
5 ms for subsequent reads
2000 files
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Before:
1000 ms for first read,
150 ms for subsequent reads
After:
5 ms for reading pregenerated cache
150 ms for first read
150 ms for subsequent reads
4000 files
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Before:
3000 ms for first read
300 ms for subsequent reads
After:
8 ms for reading pregenerated cache
300 ms for first read
300 ms for subsequent reads
[ChangeLog][Android] Speed up first time directory listing
in assets by using pregenerated entry list.
Task-number: QTBUG-33704
Change-Id: I3973a1d823b8b38e88a2cc7843326cbe885f8bc2
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
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We're using AAssetDir_getNextFileName() to verify that the
directory exists and has content, and this moves the
current file pointer to the second file in the dir, so
we need to reset the pointer before iterating to populate
the entry list.
[ChangeLog][Android] Fixed QDir::entryList() for assets
scheme to no longer skip the first file in the directory.
Task-number: QTBUG-36528
Change-Id: I9938c669658330b0e11d6fbe3df8c6566fd79f5f
Reviewed-by: BogDan Vatra <bogdan@kde.org>
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Support for multiple native surfaces is needed by applications that need
to mix raster windows with GL windows.
Rework the raster and opengl implementation, get rid of eglfs and
fbconvenience dependencies.
Create a single android platform plugin.
[ChangeLog][Android] Rework the raster and opengl implementation.
[ChangeLog][Android] Create a single android platform plugin.
Task-number: QTBUG-34650
Change-Id: I9b1ab51554823329dda8cfbf8fef27c38f917c7b
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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