| Commit message (Collapse) | Author | Age | Files | Lines |
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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This change makes it possible to set a Qt namespace for Android builds.
Change-Id: I79f4ae8200223f36f97e2849aae49e45b8850d23
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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The assets file engine is created before main() is called, thus
prepopulate was called before main(). In this function, we created
a QDataStream which internally created a QBuffer which inherits
from QObject. This caused the main thread pointer to be initialized
early, and the old "QApplication is not on the main() thread" warning
and crash returned. The fix is to prepopulate the first time the
file engine is used instead.
Task-number: QTBUG-37444
Change-Id: I2c6e5f1a8ca88b5dc7d8e145fffeb7587dc0e623
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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This provides a way for androiddeployqt to pregenerate the
entry list cache for the assets file engine, greatly improving
performance the first time a directory is read. If the file
is not present, the cache will operate as before.
Some numbers from testing on Samsung Galaxy 2, doing
QDir::entryList() on a directory inside the assets folder:
10 files
--------
Before:
280 ms for first read,
5 ms for subsequent reads
After:
2 ms for reading pregenerated cache
5 ms for first read
5 ms for subsequent reads
2000 files
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Before:
1000 ms for first read,
150 ms for subsequent reads
After:
5 ms for reading pregenerated cache
150 ms for first read
150 ms for subsequent reads
4000 files
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Before:
3000 ms for first read
300 ms for subsequent reads
After:
8 ms for reading pregenerated cache
300 ms for first read
300 ms for subsequent reads
[ChangeLog][Android] Speed up first time directory listing
in assets by using pregenerated entry list.
Task-number: QTBUG-33704
Change-Id: I3973a1d823b8b38e88a2cc7843326cbe885f8bc2
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
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Support for multiple native surfaces is needed by applications that need
to mix raster windows with GL windows.
Rework the raster and opengl implementation, get rid of eglfs and
fbconvenience dependencies.
Create a single android platform plugin.
[ChangeLog][Android] Rework the raster and opengl implementation.
[ChangeLog][Android] Create a single android platform plugin.
Task-number: QTBUG-34650
Change-Id: I9b1ab51554823329dda8cfbf8fef27c38f917c7b
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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