| Commit message (Collapse) | Author | Age | Files | Lines |
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Semi-automated, just needed ~20 manual fixes:
$ find \( -iname \*.cpp -or -iname \*.h \) -exec perl -pe 's/(\.|->)load\(\)/$1loadRelaxed\(\)/g' -i \{\} +
$ find \( -iname \*.cpp -or -iname \*.h \) -exec perl -pe 's/(\.|->)store\(/$1storeRelaxed\(/g' -i \{\} +
It can be easily improved (e.g. for store check that there are no commas
after the opening parens). The most common offender is QLibrary::load,
and some code using std::atomic directly.
Change-Id: I07c38a3c8ed32c924ef4999e85c7e45cf48f0f6c
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
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Change-Id: If5f8406d7af2d91e267a0ba380e73287feabac9f
Reviewed-by: BogDan Vatra <bogdan@kdab.com>
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Change-Id: I70b802517d8f7d129ffb71dc3e92cb2458a55acc
Reviewed-by: BogDan Vatra <bogdan@kdab.com>
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Change-Id: I20eb0e33abfd70b6a5240e7b6b0aa0425f2d2ee7
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Change-Id: I4c23816a3a665cf2fa40705efe721b6f43fa3146
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
Reviewed-by: BogDan Vatra <bogdan@kdab.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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When we suspend the app, we destroy the surface to save resources.
We don't want to create it again just as we are shutting down.
Task-number: QTBUG-41072
Change-Id: I7a616249bee869b92716d0911201a80d73c2f8da
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
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Get rid of the rendezvous at shutdown: the android thread does not
need to wait for the GUI thread. Since the GUI thread frequently does
blocking calls to the android thread, this fixes several known and
potential deadlocks.
Task-number: QTBUG-41072
Change-Id: Ia6fa8da026b1727e7352b22f4df4d72b63b8c847
Reviewed-by: BogDan Vatra <bogdan@kde.org>
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
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The main event loop will be paused when an application is suspended,
this is also the normal behavior of any Android application. When an
application is suspended on Android all its Gl surfaces are destroyed
and can't be used to render anymore. So, we need to pause the main
event loop in order to pause all the timers which might trigger
drawings. The event loop is resumed immediately after the application
is foreground. AndroidManifest.xml contains more info about how to
disable this behavior and what might happen if you do it.
[ChangeLog][Android][Important Behavior Changes] The main event loop is
now stopped when the app is suspended
Task-number: QTBUG-36274
Change-Id: I4c0ba5df9d95f348bca67ea5c76865d6d20775e4
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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