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* Updated license headersJani Heikkinen2016-01-151-14/+20
| | | | | | | | | | | From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new LGPL header instead of LGPL21 one (in those files which will be under LGPL v3) Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Update copyright headersJani Heikkinen2015-02-111-7/+7
| | | | | | | | | | | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
* Update license headers and add new license filesMatti Paaso2014-09-241-19/+11
| | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 - Removed LICENSE.GPL Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2 Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
* Support QOpenGLWidget and QQuickWidget on AndroidLaszlo Agocs2014-08-251-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | It gets somewhat complicated due to the fact that a RasterGLSurface window (i.e. any widget window since 5.3) may behave either like an OpenGLSurface or a RasterSurface, and the expected behavior may change on each backingstore sync. This does not fit designs where the platform window implementation is separated and there is different behavior for raster and GL windows. Therefore QAndroidPlatformOpenGLWindow is now made capable of behaving like the raster one, based on a flag communicated from the widget stack via QWindowPrivate (since the plugin knows nothing about widgets). This means that widget windows that do not have renderToTexture children (QOpenGLWidget, QQuickWidget) will go through the raster path, while the ones that have will behave like an OpenGL window with the actual rendering happening in QPlatformBackingStore::composeAndFlush(). The surface type is RasterGLSurface in both cases nonetheless. Task-number: QTBUG-37907 Change-Id: I6f9261fc0fd993afcda7f30d379c5410069033d3 Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
* Android: Delay the set of the BackingStore if window->handle() is null.BogDan Vatra2014-03-151-6/+15
| | | | | | | Task-number: QTBUG-37458 Change-Id: Idddfe1876aff3d14d8c6c060d04236c5dc611bce Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
* Android: avoid crash with toplevel QGLWidgetPaul Olav Tvete2014-03-011-1/+4
| | | | | | | Task-number: QTBUG-37096 Change-Id: I14db37a78314782d7b5897db946283bd0063e348 Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
* Support multiple native surfaces on Android.BogDan Vatra2014-01-171-0/+78
Support for multiple native surfaces is needed by applications that need to mix raster windows with GL windows. Rework the raster and opengl implementation, get rid of eglfs and fbconvenience dependencies. Create a single android platform plugin. [ChangeLog][Android] Rework the raster and opengl implementation. [ChangeLog][Android] Create a single android platform plugin. Task-number: QTBUG-34650 Change-Id: I9b1ab51554823329dda8cfbf8fef27c38f917c7b Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>