| Commit message (Collapse) | Author | Age | Files | Lines |
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This change makes it possible to set a Qt namespace for Android builds.
Change-Id: I79f4ae8200223f36f97e2849aae49e45b8850d23
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Task-number: QTBUG-37824
Change-Id: I380b41d300b198b6cf3060bbecb5b98e0190b69a
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Conflicts:
src/plugins/platforms/android/qandroidplatformtheme.h
Change-Id: I541bd3069df3ab54c7942d5f4a9e155e3b6566a0
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Moving them into QPlatformDialogHelper for the convenience of both
widgets and QtQuick.Dialogs. The main reason is to ensure that
QtQuick.Dialogs does not need to depend on the widgets module, in
order to re-implement the button box concept in a generic dialog.
Change-Id: If400d215338d7cb6dade39d9de60e50b5e7515ef
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Change-Id: I91eec04a95b5047d893490a70152237b2991f662
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
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Support for multiple native surfaces is needed by applications that need
to mix raster windows with GL windows.
Rework the raster and opengl implementation, get rid of eglfs and
fbconvenience dependencies.
Create a single android platform plugin.
[ChangeLog][Android] Rework the raster and opengl implementation.
[ChangeLog][Android] Create a single android platform plugin.
Task-number: QTBUG-34650
Change-Id: I9b1ab51554823329dda8cfbf8fef27c38f917c7b
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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