| Commit message (Collapse) | Author | Age | Files | Lines |
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On some devices eglBindAPI() will block forever if called before
eglInitialize().
Task-number: QTBUG-37635
Change-Id: Id27f37e3efcd2ff16e97e1f3381ac3ae8ae0ef33
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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I'd like to keep registerTouchDevice from androidjniinput.cpp, touchEnd
as a backup for buggy Android devices that are not setting
Configurations.touchscreen field correctly.
Task-number: QTBUG-36007
Change-Id: Ib8f107474baa278b2d82d9ca14913512dfff01c2
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
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Namely, the Mali 400 and the Adreno 200. We used to enable this
workaround only for the Samsung Galaxy Tab 3, which has a Mali
400. The same problem was confirmed with the Samsung Galaxy
Note N7000 (Mali 400) and the ZTE Blade (Adreno 200).
Task-number: QTBUG-33951
Task-number: QTBUG-34984
Change-Id: Ic624962986f718285b98ab4ca48e22f9aa110753
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
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In Qt 5.2.x, the platform plugin inherited from the EGLFS platform
plugin, so calling the super class implementation of hasCapability()
would return true for ThreadedOpenGL. Since this link was removed
in Qt 5.3, we would return false for all devices, giving us a large
performance regression.
Task-number: QTBUG-37586
Change-Id: I27758649ee9c0921902787b93be943751c839eb8
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Reviewed-by: BogDan Vatra <bogdan@kde.org>
Reviewed-by: Alessandro Portale <alessandro.portale@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Change-Id: I453a40d57a7c3d6062c23f6772de1b8330f61067
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Change-Id: Ie41edd3f17214805673311a375191cd93d2378f6
Reviewed-by: BogDan Vatra <bogdan@kde.org>
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Conflicts:
src/gui/kernel/qguiapplication.cpp
src/plugins/platforms/android/androidjnimain.cpp
src/plugins/platforms/android/qandroidplatformintegration.cpp
src/plugins/platforms/android/qandroidplatformintegration.h
src/plugins/platforms/android/qandroidplatformopenglcontext.cpp
src/plugins/platforms/cocoa/qcocoawindow.h
src/plugins/platforms/cocoa/qcocoawindow.mm
src/plugins/platforms/xcb/qxcbconnection_xi2.cpp
src/sql/doc/src/sql-driver.qdoc
src/widgets/widgets/qtoolbararealayout.cpp
Change-Id: Ifd7e58760c3cb6bd8a7d1dd32ef83b7ec190d41e
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Change-Id: Ib987ee7c6e2cfcabd725fde4399c968a11dc0868
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Support for multiple native surfaces is needed by applications that need
to mix raster windows with GL windows.
Rework the raster and opengl implementation, get rid of eglfs and
fbconvenience dependencies.
Create a single android platform plugin.
[ChangeLog][Android] Rework the raster and opengl implementation.
[ChangeLog][Android] Create a single android platform plugin.
Task-number: QTBUG-34650
Change-Id: I9b1ab51554823329dda8cfbf8fef27c38f917c7b
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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