|
This is done by adding an API to QOffscreenSurface to enable setting a
native handle which can represent a native offscreen surface. When
using the TexureView it is necessary to render to SurfaceTexture objects
which are exposed as offscreen window surfaces. After wraping a
SurfaceTexture in a android.view.Surface object and passing it to C++
via the JNI, it is possible to get the needed ANativeWindow* handle
required to pass to eglCreateWindowSurface. So by setting this native
handle Qt can then render to this "native" offscreen surface.
Change-Id: If7fc5ac7ac588fe6c3a6fb883ea7e439d095470f
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Reviewed-by: J-P Nurmi <jpnurmi@qt.io>
Reviewed-by: BogDan Vatra <bogdan@kdab.com>
|