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* Android: Enable Adoption of ANativeWindow handle as a QOffscreenSurfaceAndy Nichols2016-12-141-0/+67
This is done by adding an API to QOffscreenSurface to enable setting a native handle which can represent a native offscreen surface. When using the TexureView it is necessary to render to SurfaceTexture objects which are exposed as offscreen window surfaces. After wraping a SurfaceTexture in a android.view.Surface object and passing it to C++ via the JNI, it is possible to get the needed ANativeWindow* handle required to pass to eglCreateWindowSurface. So by setting this native handle Qt can then render to this "native" offscreen surface. Change-Id: If7fc5ac7ac588fe6c3a6fb883ea7e439d095470f Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> Reviewed-by: J-P Nurmi <jpnurmi@qt.io> Reviewed-by: BogDan Vatra <bogdan@kdab.com>