| Commit message (Collapse) | Author | Age | Files | Lines |
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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When an application is suspended on Android all its Gl surfaces
are destroyed and can't be used to render anymore, so we should
release them in order to give back to the system the memory used
by them.
[ChangeLog] [Android] Release all windows when the application is
suspended.
Task-number: QTBUG-29069
Change-Id: I038aaa2006da1f3188fccba943ec4ffb3e551cf0
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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We can't get the actual screen geometry on Android, but in Qt 5.3.0
we would always return the screen geometry minus the size of the
status bar. After the available geometry was initialized to 0x0
instead of this arbitrary value, some applications that depended
on this as a constant value would break if they collected the
information before the window surface had been initialized and they
forgot to listen to QScreen::geometryChanged().
To reduce the risk of regressions, this patch makes sure we return
the same thing as before for the screen geometry and that this is
not linked directly to the available screen geometry.
Task-number: QTBUG-39464
Change-Id: Ie63337b3b10d2eb5130e4fece6c5b144e8230164
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
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Change-Id: Idaf5df814bb087707654d7ad7046ba8799f99c0a
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: BogDan Vatra <bogdan@kde.org>
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Android is using double buffering, so, we need to repaint the bounding
rect of the repaint region, otherwise black holes will appear.
Change-Id: I21f36a6f5f1a6c64b605c0fef3af10dfdc5ec6e2
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Remove the native bitmap and paint directly on the surface instead.
Change-Id: Ie7010d97aa934a170c079de549903fc3391df4d9
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Support for multiple native surfaces is needed by applications that need
to mix raster windows with GL windows.
Rework the raster and opengl implementation, get rid of eglfs and
fbconvenience dependencies.
Create a single android platform plugin.
[ChangeLog][Android] Rework the raster and opengl implementation.
[ChangeLog][Android] Create a single android platform plugin.
Task-number: QTBUG-34650
Change-Id: I9b1ab51554823329dda8cfbf8fef27c38f917c7b
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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