| Commit message (Collapse) | Author | Age | Files | Lines |
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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Task-number: QTBUG-32334
Change-Id: If1b4517f233b04d4c6c165cbfe62c8cf7b624c60
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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This change makes it possible to set a Qt namespace for Android builds.
Change-Id: I79f4ae8200223f36f97e2849aae49e45b8850d23
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Conflicts:
src/plugins/platforms/android/qandroidplatformtheme.h
Change-Id: I541bd3069df3ab54c7942d5f4a9e155e3b6566a0
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Currently QAndroidPlatformTheme::palette has been returning null so
the default colors came from elsewhere. Now they will default to
colors taken from the Holo Light theme to the extent possible.
Change-Id: I022c5ef679d9d0dcb76721a4d520492bc8a6f4cf
Reviewed-by: BogDan Vatra <bogdan@kde.org>
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Change-Id: I91eec04a95b5047d893490a70152237b2991f662
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
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Support for multiple native surfaces is needed by applications that need
to mix raster windows with GL windows.
Rework the raster and opengl implementation, get rid of eglfs and
fbconvenience dependencies.
Create a single android platform plugin.
[ChangeLog][Android] Rework the raster and opengl implementation.
[ChangeLog][Android] Create a single android platform plugin.
Task-number: QTBUG-34650
Change-Id: I9b1ab51554823329dda8cfbf8fef27c38f917c7b
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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