| Commit message (Collapse) | Author | Age | Files | Lines |
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When an application is suspended on Android all its Gl surfaces
are destroyed and can't be used to render anymore, so we should
release them in order to give back to the system the memory used
by them.
[ChangeLog] [Android] Release all windows when the application is
suspended.
Task-number: QTBUG-29069
Change-Id: I038aaa2006da1f3188fccba943ec4ffb3e551cf0
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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There were several issues on startup of the application which
were caused by the fact that we would get the wrong
available screen geometry on startup, set this as the
initial surface size and then expose native windows with this
size. This would cause first a flicker of white on the early
expose and the window contents to jump around as the window was
resized to the actual available space on screen.
The fix for this is to postpone the first expose until we have
actually got a proper screen size from the main layout. We use
width,height = 0 as an indicator that the available geometry
is not yet known, and we skip posting any expose events before
this is set by the layout.
In addition, since we removed the surface before we shut down
the application, it was by a white rectangle before the
shutdown transition happens, and this white rectangle will
be animated instead of application contents.
To rectify this, we make sure the last surface in the stack
remains in the layout until it is either replaced by a different
surface or until the application has shut down. This way, the
shutdown animation will work on this surface instead.
[ChangeLog][Android] Fixed regression where there would be flickering
on startup and shutdown of the application.
Task-number: QTBUG-38960
Change-Id: Ia1579ca8c522d8beeab066f78070ad49009d0238
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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Change-Id: I43af8bf83d3071f7c1d2eff082df5b1414f553b8
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Support for multiple native surfaces is needed by applications that need
to mix raster windows with GL windows.
Rework the raster and opengl implementation, get rid of eglfs and
fbconvenience dependencies.
Create a single android platform plugin.
[ChangeLog][Android] Rework the raster and opengl implementation.
[ChangeLog][Android] Create a single android platform plugin.
Task-number: QTBUG-34650
Change-Id: I9b1ab51554823329dda8cfbf8fef27c38f917c7b
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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