| Commit message (Collapse) | Author | Age | Files | Lines |
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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The call to QPlatformWindow::setVisible() will trigger flushing
of the window system events. Depending on the events, this could
lead to the window being hidden. Since platformScreen()->addWindow()
and removeWindow() was done *after* this flush, you could get the
remove for a window before it had been added, whereas the logic
in these functions were written under the assumption that there
is exactly one remove per add, and that add always precedes the
remove.
This has only been seen when running the QCompleter test so far.
This patch reorders the statements to make sure the events are flushed
after the window stack has been updated. In addition, it adds asserts
for the assumptions in the addWindow/removeWindow code to catch bugs
there earlier.
Change-Id: Ic67b03afbf7acbcb78be86bffa4c26360dc5832f
Task-number: QTBUG-43836
Reviewed-by: Christian Stromme <christian.stromme@theqtcompany.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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When an application is suspended on Android all its Gl surfaces
are destroyed and can't be used to render anymore, so we should
release them in order to give back to the system the memory used
by them.
[ChangeLog] [Android] Release all windows when the application is
suspended.
Task-number: QTBUG-29069
Change-Id: I038aaa2006da1f3188fccba943ec4ffb3e551cf0
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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There were several issues on startup of the application which
were caused by the fact that we would get the wrong
available screen geometry on startup, set this as the
initial surface size and then expose native windows with this
size. This would cause first a flicker of white on the early
expose and the window contents to jump around as the window was
resized to the actual available space on screen.
The fix for this is to postpone the first expose until we have
actually got a proper screen size from the main layout. We use
width,height = 0 as an indicator that the available geometry
is not yet known, and we skip posting any expose events before
this is set by the layout.
In addition, since we removed the surface before we shut down
the application, it was by a white rectangle before the
shutdown transition happens, and this white rectangle will
be animated instead of application contents.
To rectify this, we make sure the last surface in the stack
remains in the layout until it is either replaced by a different
surface or until the application has shut down. This way, the
shutdown animation will work on this surface instead.
[ChangeLog][Android] Fixed regression where there would be flickering
on startup and shutdown of the application.
Task-number: QTBUG-38960
Change-Id: Ia1579ca8c522d8beeab066f78070ad49009d0238
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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Change-Id: I43af8bf83d3071f7c1d2eff082df5b1414f553b8
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Support for multiple native surfaces is needed by applications that need
to mix raster windows with GL windows.
Rework the raster and opengl implementation, get rid of eglfs and
fbconvenience dependencies.
Create a single android platform plugin.
[ChangeLog][Android] Rework the raster and opengl implementation.
[ChangeLog][Android] Create a single android platform plugin.
Task-number: QTBUG-34650
Change-Id: I9b1ab51554823329dda8cfbf8fef27c38f917c7b
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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