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path: root/src/plugins/platforms/android/qandroidplatformwindow.h
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* Support QOpenGLWidget and QQuickWidget on AndroidLaszlo Agocs2014-08-251-1/+13
| | | | | | | | | | | | | | | | | | | | | | | | It gets somewhat complicated due to the fact that a RasterGLSurface window (i.e. any widget window since 5.3) may behave either like an OpenGLSurface or a RasterSurface, and the expected behavior may change on each backingstore sync. This does not fit designs where the platform window implementation is separated and there is different behavior for raster and GL windows. Therefore QAndroidPlatformOpenGLWindow is now made capable of behaving like the raster one, based on a flag communicated from the widget stack via QWindowPrivate (since the plugin knows nothing about widgets). This means that widget windows that do not have renderToTexture children (QOpenGLWidget, QQuickWidget) will go through the raster path, while the ones that have will behave like an OpenGL window with the actual rendering happening in QPlatformBackingStore::composeAndFlush(). The surface type is RasterGLSurface in both cases nonetheless. Task-number: QTBUG-37907 Change-Id: I6f9261fc0fd993afcda7f30d379c5410069033d3 Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
* Android: Release all windows when the application is suspended.BogDan Vatra2014-07-311-0/+2
| | | | | | | | | | | | | | When an application is suspended on Android all its Gl surfaces are destroyed and can't be used to render anymore, so we should release them in order to give back to the system the memory used by them. [ChangeLog] [Android] Release all windows when the application is suspended. Task-number: QTBUG-29069 Change-Id: I038aaa2006da1f3188fccba943ec4ffb3e551cf0 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
* Shut up setParent warning.BogDan Vatra2014-01-311-1/+1
| | | | | Change-Id: I43af8bf83d3071f7c1d2eff082df5b1414f553b8 Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
* Support multiple native surfaces on Android.BogDan Vatra2014-01-171-0/+87
Support for multiple native surfaces is needed by applications that need to mix raster windows with GL windows. Rework the raster and opengl implementation, get rid of eglfs and fbconvenience dependencies. Create a single android platform plugin. [ChangeLog][Android] Rework the raster and opengl implementation. [ChangeLog][Android] Create a single android platform plugin. Task-number: QTBUG-34650 Change-Id: I9b1ab51554823329dda8cfbf8fef27c38f917c7b Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>