| Commit message (Collapse) | Author | Age | Files | Lines |
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This reverts commit c17a5cec1901dd23f4c39ec2ae47a060fbb06895.
The patch introduced a call to View.getRootViewInsets() which
was introduced in API level 23. We don't want to change the
minimum level for Qt 5.x series now, so we will revert the
change in 5.15 and reintroduce it in Qt 6, simultaneously
setting the minimum API level to 23.
Task-number: QTBUG-74202
Change-Id: Ia25bb2cd62287aa80a43bbd294fb757f3f79ff5e
Reviewed-by: BogDan Vatra <bogdan@kdab.com>
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This flag tells the app to use as much of the screen as possible
while still keeping system UI visible, and can be supported on Android
by using translucent system UI, similar to iOS.
What this does:
1. It changes the current fullscreen/not-fullscreen logic to
allow three states: fullscreen, fullscreen with translucent
decorations and not-fullscreen.
2. In order for it to work, we have to send the actual
screen geometry and available geometry, at least in the case
where the user needs to know the available geometry to
know the safe area of the window. So we get the real screen
metrics and pass these to the QPA plugin (API level 17, so
we can do that now that the minimum version is 21.)
3. Note that getting the insets and calculating the useable
area does not work for non-fullscreen windows, since Android
is quite inconsistent in this respect. So in this case we
just use the window size and origin of 0,0 for the available
geometry.
4. Since we are touching this code anyway, this patch also tries to use
more consistent wording (calling it "available geometry" everywhere
instead of desktop geometry in some places and just geometry in
others, etc.)
[ChangeLog][Android] Qt::MaximizeUsingFullscreenGeometryHint window
flag is now supported, and will make the window fullscreen, but keep
the system UI on-screen, with a translucent background color.
Fixes: QTBUG-74202
Change-Id: I7a59a6c6fb51ebbdb86e7149e794726e67001279
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: BogDan Vatra <bogdan@kdab.com>
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Android (5220042 based on r346389c) clang version 8.0.7:
src/plugins/platforms/android/qandroidplatformwindow.h:68:35: error: unused parameter 'grab' [-Werror,-Wunused-parameter]
bool setMouseGrabEnabled(bool grab) override { return false; }
^
src/plugins/platforms/android/qandroidplatformwindow.h:69:38: error: unused parameter 'grab' [-Werror,-Wunused-parameter]
bool setKeyboardGrabEnabled(bool grab) override { return false; }
^
Change-Id: I4d8a18d5e3bfbc13c05b47f0cdfe10370673e359
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
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Change-Id: Ie32b5d261854703fa17bb844cf8354709b031a4c
Reviewed-by: BogDan Vatra <bogdan@kdab.com>
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This reflects QWidget API, and restores some behavior from Qt4.
Some WM can have several state at the same time. On Plasma for example,
when a window is both maximized and minimized, the "maximized" checkbox
is checked from the taskbar entry.
The API of QPlatformWindow was changed to take a QFlag and the platform
plugins were adapted.
- On XCB: Always send the full state to the WM. And read the full state.
- On Windows: The code was originally written with '&' in Qt4, and was changed
to == when porting. Some adaptation had to be made so the states would be
preserved.
- On macOS: Only a single state can be set and is reported back for now,
with the possibly to expand this in the future.
- Other platforms: Just do as before with the effective state.
Task-number: QTBUG-57882
Task-number: QTBUG-52616
Task-number: QTBUG-52555
Change-Id: I7a1f7cac64236bbd4c591f796374315639233dad
Reviewed-by: Gunnar Sletta <gunnar@crimson.no>
Reviewed-by: Robin Burchell <robin.burchell@crimson.no>
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Simplifies code at call sites and allows for refactoring how to decide
if a window is foreign or not at a later point.
Change-Id: Icc51a83bac187f4975535366b53b4990832b6c82
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Change-Id: I70b802517d8f7d129ffb71dc3e92cb2458a55acc
Reviewed-by: BogDan Vatra <bogdan@kdab.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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Adds:
- Improved geometry calculations (e.g, inside a parent)
- Change visibility
- proper stacking order. Native views now reserve the top of the stack
to ensure that they stay visible.
- React to application state changes.
Change-Id: I35de0396937fff37ffcd272c9a7d8e9873a91dfb
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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It gets somewhat complicated due to the fact that a RasterGLSurface window
(i.e. any widget window since 5.3) may behave either like an OpenGLSurface
or a RasterSurface, and the expected behavior may change on each backingstore
sync.
This does not fit designs where the platform window implementation is separated
and there is different behavior for raster and GL windows.
Therefore QAndroidPlatformOpenGLWindow is now made capable of behaving like the
raster one, based on a flag communicated from the widget stack via QWindowPrivate
(since the plugin knows nothing about widgets).
This means that widget windows that do not have renderToTexture children (QOpenGLWidget,
QQuickWidget) will go through the raster path, while the ones that have will behave
like an OpenGL window with the actual rendering happening in
QPlatformBackingStore::composeAndFlush().
The surface type is RasterGLSurface in both cases nonetheless.
Task-number: QTBUG-37907
Change-Id: I6f9261fc0fd993afcda7f30d379c5410069033d3
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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When an application is suspended on Android all its Gl surfaces
are destroyed and can't be used to render anymore, so we should
release them in order to give back to the system the memory used
by them.
[ChangeLog] [Android] Release all windows when the application is
suspended.
Task-number: QTBUG-29069
Change-Id: I038aaa2006da1f3188fccba943ec4ffb3e551cf0
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Change-Id: I43af8bf83d3071f7c1d2eff082df5b1414f553b8
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Support for multiple native surfaces is needed by applications that need
to mix raster windows with GL windows.
Rework the raster and opengl implementation, get rid of eglfs and
fbconvenience dependencies.
Create a single android platform plugin.
[ChangeLog][Android] Rework the raster and opengl implementation.
[ChangeLog][Android] Create a single android platform plugin.
Task-number: QTBUG-34650
Change-Id: I9b1ab51554823329dda8cfbf8fef27c38f917c7b
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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