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On the Android Emulator, the shaders will be compiled by a desktop
GL driver, since the GL driver in the emulator is just a thin
wrapper. The GL driver does not necessarily support the precision
qualifiers, which can cause applications to break. We detect this
at runtime in the platform plugin and set a workaround flag to
Task-number: QTBUG-32557
Change-Id: Ied00cfe8e804d1f7862697dd379a14f3bed3d980
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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While the raster platform plugin supports multiple top
level windows, this is not supported on the GL plugin,
so if you use GL or QtQuick2 in your app and use several
top levels, the app would crash with an error message.
A problem is that the top-level SurfaceView is a special
overlay View and does not support being stacked in a
layout. So instead, we let all windows share the same
GL surface and draw on top of each other. This works
fine for simple use cases.
We implement a new platform capability to make sure no
top level windows (even combobox popups and dialogs)
get non-fullscreen geometries. That has never
worked properly with the eglfs plugin.
Task-number: QTBUG-30473
Change-Id: Ia1438019638fc739cc93ffe79b46b81631254df2
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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Based on the Necessitas project by Bogdan Vatra.
Contributors to the Qt5 project:
BogDan Vatra <bogdan@kde.org>
Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
hjk <hjk121@nokiamail.com>
Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Paul Olav Tvete <paul.tvete@digia.com>
Robin Burchell <robin+qt@viroteck.net>
Samuel Rødal <samuel.rodal@digia.com>
Yoann Lopes <yoann.lopes@digia.com>
The full history of the Qt5 port can be found in refs/old-heads/android,
SHA-1 249ca9ca2c7d876b91b31df9434dde47f9065d0d
Change-Id: Iff1a7b2dbb707c986f2639e65e39ed8f22430120
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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