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Support for multiple native surfaces is needed by applications that need
to mix raster windows with GL windows.
Rework the raster and opengl implementation, get rid of eglfs and
fbconvenience dependencies.
Create a single android platform plugin.
[ChangeLog][Android] Rework the raster and opengl implementation.
[ChangeLog][Android] Create a single android platform plugin.
Task-number: QTBUG-34650
Change-Id: I9b1ab51554823329dda8cfbf8fef27c38f917c7b
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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The default is now ShowMaximized which behaves as it did before,
i.e. each window will fill the screen but the status bar will be
visible. Calling showFullScreen() explicitly will now hide the
status bar to maximize the amount of screen real estate occupied
by the application.
Task-number: QTBUG-33135
Change-Id: If0d0a2ab72f8026e76818290e2b953dbc0dec156
Reviewed-by: BogDan Vatra <bogdan@kde.org>
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In Android 4.3, we will get a new native window pointer for the
same surface (the old surface has not been destroyed), whereas
before we would get the same pointer, thus hitting the
"sameNativeWindow" branch. This revealed some bugs in the
surfaceChanged code path when the old surface had not been
destroyed. This path is now taken both when there's no old surface
(the app has been suspended in the mean time) and when the
orientation changes.
To handle the second case, we need to make sure:
1. We update the static pointer
2. We update the pointers in the platform windows
3. We don't add a second reference to the static data for
windows
4. We schedule an update of the window size
Task-number: QTBUG-32878
Change-Id: I47257615f9ba820315fc98d7a804e52223f430bf
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@digia.com>
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While the raster platform plugin supports multiple top
level windows, this is not supported on the GL plugin,
so if you use GL or QtQuick2 in your app and use several
top levels, the app would crash with an error message.
A problem is that the top-level SurfaceView is a special
overlay View and does not support being stacked in a
layout. So instead, we let all windows share the same
GL surface and draw on top of each other. This works
fine for simple use cases.
We implement a new platform capability to make sure no
top level windows (even combobox popups and dialogs)
get non-fullscreen geometries. That has never
worked properly with the eglfs plugin.
Task-number: QTBUG-30473
Change-Id: Ia1438019638fc739cc93ffe79b46b81631254df2
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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Based on the Necessitas project by Bogdan Vatra.
Contributors to the Qt5 project:
BogDan Vatra <bogdan@kde.org>
Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
hjk <hjk121@nokiamail.com>
Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Paul Olav Tvete <paul.tvete@digia.com>
Robin Burchell <robin+qt@viroteck.net>
Samuel Rødal <samuel.rodal@digia.com>
Yoann Lopes <yoann.lopes@digia.com>
The full history of the Qt5 port can be found in refs/old-heads/android,
SHA-1 249ca9ca2c7d876b91b31df9434dde47f9065d0d
Change-Id: Iff1a7b2dbb707c986f2639e65e39ed8f22430120
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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