| Commit message (Collapse) | Author | Age | Files | Lines |
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Support for multiple native surfaces is needed by applications that need
to mix raster windows with GL windows.
Rework the raster and opengl implementation, get rid of eglfs and
fbconvenience dependencies.
Create a single android platform plugin.
[ChangeLog][Android] Rework the raster and opengl implementation.
[ChangeLog][Android] Create a single android platform plugin.
Task-number: QTBUG-34650
Change-Id: I9b1ab51554823329dda8cfbf8fef27c38f917c7b
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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On API-11+ if there is no hardware menu button show the action bar.
Fix menu when using the opengl android plugin.
Task-number: QTBUG-32002
Change-Id: I45bd49107621e4cab85eb6411897229e20bb8281
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
Reviewed-by: BogDan Vatra <bogdan@kde.org>
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The default is now ShowMaximized which behaves as it did before,
i.e. each window will fill the screen but the status bar will be
visible. Calling showFullScreen() explicitly will now hide the
status bar to maximize the amount of screen real estate occupied
by the application.
Task-number: QTBUG-33135
Change-Id: If0d0a2ab72f8026e76818290e2b953dbc0dec156
Reviewed-by: BogDan Vatra <bogdan@kde.org>
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Calling ANativeWindow_release() with a null pointer will cause
a SIGSEGV.
Task-number: QTBUG-33955
Change-Id: If7d1afa3baea04360507eec5042b4e18a0272527
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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After f89f099c55576992b39a8021aace64ff32747624, we no longer
post a geometry-change and expose event when calling setGeometry,
which the Android plugin depended on. This caused the window to
stay the same size when it was resized by orientation changes.
We put back the events in the code that calls setGeometry()
instead.
Task-number: QTBUG-32878
Change-Id: I449515dda07c839e0991c5a7031a972ca9c74dff
Reviewed-by: BogDan Vatra <bogdan@kde.org>
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Change-Id: I95d98b475188b43f1e0946c7ad6fd2388839d619
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Add logic to detect InvertedPortrait and InvertedLandscape orientations
and implement QPlatformScreen::nativeOrientation() for Android.
Task-number: QTBUG-32144
Change-Id: I294506714ea0faa9eacd7a15e1cfc45342659964
Reviewed-by: BogDan Vatra <bogdan@kde.org>
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We recommend using pixel sizes for predictable results. For those who
use point sizes in their UIs, we will now give them results that look
similar to what we do on iOS. The default font is changed to give
the same size as before this change.
Task-number: QTBUG-32096
Change-Id: Ia25506ba721a39d31340f3df8bc14129e507af14
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Reviewed-by: BogDan Vatra <bogdan@kde.org>
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refs/staging/dev
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Change-Id: I9ee4176f0a0078908d49896508826154c9f71530
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Change-Id: I815757e33b6c0b1e702c8e386e8e30307f78e318
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In Android 4.3, we will get a new native window pointer for the
same surface (the old surface has not been destroyed), whereas
before we would get the same pointer, thus hitting the
"sameNativeWindow" branch. This revealed some bugs in the
surfaceChanged code path when the old surface had not been
destroyed. This path is now taken both when there's no old surface
(the app has been suspended in the mean time) and when the
orientation changes.
To handle the second case, we need to make sure:
1. We update the static pointer
2. We update the pointers in the platform windows
3. We don't add a second reference to the static data for
windows
4. We schedule an update of the window size
Task-number: QTBUG-32878
Change-Id: I47257615f9ba820315fc98d7a804e52223f430bf
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@digia.com>
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There were a bunch of these in Android specific code.
Change-Id: Icf6cda40302171810c1b559f9d442fba6444a3a5
Reviewed-by: BogDan Vatra <bogdan@kde.org>
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refs/staging/dev
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When suspending the app we would destroy the surface twice,
causing libEGL to output a warning on the second attempt.
We would also destroy the surface before all references were
released which is not 100% nice. We don't need to call the
super class implementation at all, since we are managing
the EGL surface ourselves.
Change-Id: Ie1ab2ea8561d0018b5f16ac8cdf3296313a0a92c
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
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The application state is tied to the QtActivity lifecycle.
Mapping of states between Android and Qt is as follows:
onResume --> ApplicationActive
onPause --> ApplicationInactive
onStop --> ApplicationSuspended
Change-Id: Iefef08d6c7a7fde28fba1f4886882458cda6a0c0
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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On the Android Emulator, the shaders will be compiled by a desktop
GL driver, since the GL driver in the emulator is just a thin
wrapper. The GL driver does not necessarily support the precision
qualifiers, which can cause applications to break. We detect this
at runtime in the platform plugin and set a workaround flag to
Task-number: QTBUG-32557
Change-Id: Ied00cfe8e804d1f7862697dd379a14f3bed3d980
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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The hack to use the environment variable for turning off the
mouse cursor is broken when running against Ministro, because
Ministro does not pass the environment on.
A better solution is to make it possible to turn the cursor
in the EGLFS plugin off in the hooks instead.
Task-number: QTBUG-30553
Change-Id: Id09b48c350d2c95de9bb174f7480cf0cd2bf8145
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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While the raster platform plugin supports multiple top
level windows, this is not supported on the GL plugin,
so if you use GL or QtQuick2 in your app and use several
top levels, the app would crash with an error message.
A problem is that the top-level SurfaceView is a special
overlay View and does not support being stacked in a
layout. So instead, we let all windows share the same
GL surface and draw on top of each other. This works
fine for simple use cases.
We implement a new platform capability to make sure no
top level windows (even combobox popups and dialogs)
get non-fullscreen geometries. That has never
worked properly with the eglfs plugin.
Task-number: QTBUG-30473
Change-Id: Ia1438019638fc739cc93ffe79b46b81631254df2
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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The mathematically correct way would be to set logicalDPi to
160*scaledDensity, but then a 12 pt font would be gigantic. On
iOS, we use a factor of 72 to be compatible with the native APIs,
but that means that a 12 pt font is very small.
A factor of 100 means that desktop apps look reasonable by default.
Task-number: QTBUG-29674
Change-Id: I607f110150fb95685a6980b92f6f92f2b489f959
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Based on the Necessitas project by Bogdan Vatra.
Contributors to the Qt5 project:
BogDan Vatra <bogdan@kde.org>
Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
hjk <hjk121@nokiamail.com>
Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Paul Olav Tvete <paul.tvete@digia.com>
Robin Burchell <robin+qt@viroteck.net>
Samuel Rødal <samuel.rodal@digia.com>
Yoann Lopes <yoann.lopes@digia.com>
The full history of the Qt5 port can be found in refs/old-heads/android,
SHA-1 249ca9ca2c7d876b91b31df9434dde47f9065d0d
Change-Id: Iff1a7b2dbb707c986f2639e65e39ed8f22430120
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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