| Commit message (Collapse) | Author | Age | Files | Lines |
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refs/staging/dev
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When suspending the app we would destroy the surface twice,
causing libEGL to output a warning on the second attempt.
We would also destroy the surface before all references were
released which is not 100% nice. We don't need to call the
super class implementation at all, since we are managing
the EGL surface ourselves.
Change-Id: Ie1ab2ea8561d0018b5f16ac8cdf3296313a0a92c
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
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The application state is tied to the QtActivity lifecycle.
Mapping of states between Android and Qt is as follows:
onResume --> ApplicationActive
onPause --> ApplicationInactive
onStop --> ApplicationSuspended
Change-Id: Iefef08d6c7a7fde28fba1f4886882458cda6a0c0
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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On the Android Emulator, the shaders will be compiled by a desktop
GL driver, since the GL driver in the emulator is just a thin
wrapper. The GL driver does not necessarily support the precision
qualifiers, which can cause applications to break. We detect this
at runtime in the platform plugin and set a workaround flag to
Task-number: QTBUG-32557
Change-Id: Ied00cfe8e804d1f7862697dd379a14f3bed3d980
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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The hack to use the environment variable for turning off the
mouse cursor is broken when running against Ministro, because
Ministro does not pass the environment on.
A better solution is to make it possible to turn the cursor
in the EGLFS plugin off in the hooks instead.
Task-number: QTBUG-30553
Change-Id: Id09b48c350d2c95de9bb174f7480cf0cd2bf8145
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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While the raster platform plugin supports multiple top
level windows, this is not supported on the GL plugin,
so if you use GL or QtQuick2 in your app and use several
top levels, the app would crash with an error message.
A problem is that the top-level SurfaceView is a special
overlay View and does not support being stacked in a
layout. So instead, we let all windows share the same
GL surface and draw on top of each other. This works
fine for simple use cases.
We implement a new platform capability to make sure no
top level windows (even combobox popups and dialogs)
get non-fullscreen geometries. That has never
worked properly with the eglfs plugin.
Task-number: QTBUG-30473
Change-Id: Ia1438019638fc739cc93ffe79b46b81631254df2
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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The mathematically correct way would be to set logicalDPi to
160*scaledDensity, but then a 12 pt font would be gigantic. On
iOS, we use a factor of 72 to be compatible with the native APIs,
but that means that a 12 pt font is very small.
A factor of 100 means that desktop apps look reasonable by default.
Task-number: QTBUG-29674
Change-Id: I607f110150fb95685a6980b92f6f92f2b489f959
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Based on the Necessitas project by Bogdan Vatra.
Contributors to the Qt5 project:
BogDan Vatra <bogdan@kde.org>
Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
hjk <hjk121@nokiamail.com>
Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Paul Olav Tvete <paul.tvete@digia.com>
Robin Burchell <robin+qt@viroteck.net>
Samuel Rødal <samuel.rodal@digia.com>
Yoann Lopes <yoann.lopes@digia.com>
The full history of the Qt5 port can be found in refs/old-heads/android,
SHA-1 249ca9ca2c7d876b91b31df9434dde47f9065d0d
Change-Id: Iff1a7b2dbb707c986f2639e65e39ed8f22430120
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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