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Change-Id: I9dc2c400c3d26e9fcfaac04b61c1503229f59dba
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
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Change-Id: I1d8280fe88871572a3a27e612de49717b3b9ef77
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Calling update has a cost, and should only be done when the drawable
object changes size or location. Instead of calling update each time
makeCurrent is called, we listen for the appropriate notifications,
limiting the number of update calls significantly.
We still call update on the thread owning the QOpenGLContext, which
is not ideal, as [NSOpenGLContext update] should only be called on
the main thread, but in practice this works. Getting out of this
situation is tricky, and setView has in theory the same problems.
Until those problems have been solved we keep the behavior as is.
Task-number: QTBUG-63572
Change-Id: Ibac9f8be7843f2aa006af6f7ee670bf027122440
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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We don't need a separate QWindow pointer to keep track of the active
window, it's recorded already by the NSOpenGLContext's drawable.
And we don't need to juggle the drawable when the window is hidden,
the drawable is still valid after the window is re-shown, and we
call update on every frame (for now) anyways, which will reconfigure
the drawable if needed.
Change-Id: I199b6c027226dd239c13ecc4aba86986ca09a1eb
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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Change-Id: I0be5125b434418c005f45f05c54b22f0418b46e4
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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This reverts commit 823acb069d92b68b36f1b2bb59575bb0595275b4.
It caused some test failures in qtdeclarative and etc.
Task-number: QTBUG-69891
Change-Id: I2e4038a46de254834e6389c63f6dad0c2e523b8e
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Calling update has a cost, and should only be done when the drawable
object changes size or location. Instead of calling update each time
makeCurrent is called, we listen for the appropriate notifications,
limiting the number of update calls significantly.
The code has also been refactored to get rid of the m_activeWindow
member, as the active window can be tracked through the context's
drawable object property.
There is also no need to clear the drawable when a window is hidden,
so the hook into QCocoaWindow can be removed.
The QPlatformNativeInterface hook is internal and can safely be removed.
Task-number: QTBUG-63572
Change-Id: I70e3267f47882e151144bd36a50abe906164429a
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
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Change-Id: Ie16256282784926506355012a735511b98118614
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@qt.io>
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Change-Id: I1a439d8cec950cb23c977eedfcc1b8810c6cd1c5
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@qt.io>
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We only need the QVariant native handle when creating the context, so
there's no need for a getter, and we then rename the NSOpenGLContext
getter to match e.g. QCocoaScreen::nativeScreen().
Change-Id: I041e0eff39af9c8836d8ecd560ea07e92dc63e03
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@qt.io>
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Instead of trying to mask situations where [NSOpenGLContext setView:]
will fail (such as calling it for a view that's not part of a window
yet, or part of a window that hasn't been shown), we report the error
up through the API, so that QOpenGLContext::makeCurrent() will return
false. This is documented to occur e.g. when "the surface is not exposed,
or the graphics hardware is not available due to e.g. the application
being suspended."
QGLWidget was taught how to deal with this situation in cc27a50e. Other
Qt APIs seem to handle it fine, but if regressions occur they should be
fixable though the same logic as in cc27a50e.
Change-Id: I92775fc165444696b6c5b44fa0e28ce3c4ad2190
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@qt.io>
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Group methods by their areas of responsibility to make it easier to
follow the logic of the code.
Change-Id: I64dbf60004d0f4c281312451e0781da31997c64d
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@qt.io>
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Conflicts:
.qmake.conf
sc/corelib/io/qfsfileengine_p.h
src/corelib/io/qstorageinfo_unix.cpp
src/platformsupport/eglconvenience/qeglpbuffer_p.h
src/platformsupport/input/libinput/qlibinputkeyboard.cpp
src/platformsupport/input/libinput/qlibinputpointer.cpp
src/plugins/platforms/cocoa/qcocoamenu.mm
src/plugins/platforms/ios/qiosscreen.h
src/plugins/platforms/ios/qioswindow.h
src/plugins/platforms/ios/quiview.mm
src/printsupport/dialogs/qpagesetupdialog_unix_p.h
src/printsupport/dialogs/qprintpreviewdialog.cpp
src/printsupport/widgets/qcupsjobwidget_p.h
src/widgets/widgets/qmenu.cpp
tests/auto/corelib/tools/qdatetime/tst_qdatetime.cpp
tests/auto/widgets/itemviews/qtreeview/tst_qtreeview.cpp
Change-Id: Iecb4883122efe97ef0ed850271e6c51bab568e9c
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Qt requests full resolution OpenGL surfaces by default.
However, when running as a VMware guest it looks like
the OS silently creates low-resolution surfaces.
This is not possible to detect using the standard NSWindow
APIs for converting to backing coordinates or for
reading the backing scale factor. The result of this
is that Qt will incorrectly display one quarter of
the window content only.
Fall back to detecting if the OpenGL renderer is the
Apple software renderer, which it will be on VMware.
Cancel the high-resolution surface request if this
is the case. This needs to be done while we have a
valid OpenGL context.
Task-number: QTBUG-62357
Change-Id: I33bf12b3bb0408249e6d66e0a8ca86b044bea781
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Remaining uses of Q_DECL_OVERRIDE are in:
src/corelib/global/qcompilerdetection.h
src/corelib/global/qglobal.cpp
doc/global/qt-cpp-defines.qdocconf
(definition and documentation of Q_DECL_OVERRIDE)
tests/manual/qcursor/qcursorhighdpi/main.cpp
(a test executable compilable both under Qt4 and Qt5)
Change-Id: Ib9b05d829add69e98a86238274b6a1fcb19b49ba
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
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The workaround doesn't seem to be needed anymore, and wasn't applied
uniformly anyways. If it turns out AppKit still needs this workaround
we should add CONFIG += no_keywords to cocoa.pro, instead of trying to
wrap every single include of AppKit in a undef slots dance.
Change-Id: Ia1b15137c03abcc92f0dd246796622772e99ca68
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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Add an getProcAddress(const char *) overload to QOpenGLContext,
and refactor the QPA interface to take a const char *. Like this
we can avoid lots of mallocs when resoving GL methods.
Change-Id: Ic45b985fbaa0da8d32ba3e3b485351173352ca6f
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Cocoa is basically just AppKit + CoreData. Since we do not use CoreData
in Qt, there is no reason to link to it or (transitively) import its
headers.
This is just a mechanical replacement of -framework Cocoa with
-framework AppKit and <Cocoa/Cocoa.h> with <AppKit/AppKit.h>
Change-Id: Ibcfc8a03c0ddff27a67fbc87dd7bd58a4b648956
Reviewed-by: Mika Lindqvist <postmaster@raasu.org>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@theqtcompany.com>
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Change-Id: I0f631c3b120d052ad552809d0aab9493e5b41a70
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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Change-Id: I61b4055020c82dd5ac40850fe7def91d26ffb6fe
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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Task-number: QTBUG-35363
Change-Id: I1b3d883ed10200af8a2d4188fb1725b36eb78022
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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Task-number: QTBUG-34471
Change-Id: I99f643280b8a4aaa8d63329232c0c3f4b2faed4b
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Change-Id: Ic804938fc352291d011800d21e549c10acac66fb
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: Idd13924dccc8d7798f463484eeb3c3074f7b51f1
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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Use QPointer.
Change-Id: Ife3cbec620ec83a9148d274d15e44016a3f5d7d0
Reviewed-by: Jiang Jiang <jiang.jiang@nokia.com>
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The main reasons for doing this are:
1. _qpa.h end up in the master QtGui include file. QtGui is meant for
userland applications. qpa code is neither binary nor source compatible.
Inadvertant use of QPA api makes the user code binary-incompatible.
2. syncqt creates forwarding headers for non-private header files. This
gives people the impression that this is public API.
As discussed on the mailing list, even though QPA api is internal and subject
to change, it needs to treated differently from private headers since they
will be used by in-qtbase and out-of-qtbase plugins.
This commit does the following:
1. The _qpa in QPA header files is dropped.
2. syncqt now treats any file with qplatform prefix as a special file and
moves it to qpa/ directory. The recommended way of using QPA API in plugins
is: #include <qpa/qplatformfoo.h>. This allows the user include QPA API
from multiple modules (for example, qplatformfoo might be in QtPrintSupport)
3. The user needs to explicitly add QT += <module>-private to get access to
the qpa api.
4. Creates compat headers for the olden style qplatformfoo_qpa.h and QPlatformFoo
includes.
This commit does not change the cpp filenames. This requires a more careful
merging of existing non qpa cpp files and existing cpp files on a case by
case basis. This can be done at anytime.
The following files are not renamed as part of this changed but will be fixed
as part of a future change:
src/gui/kernel/qgenericpluginfactory_qpa.h
src/gui/kernel/qgenericplugin_qpa.h
src/gui/kernel/qwindowsysteminterface_qpa.h
files were renamed using
for x in `find . -name "qplatform*_qpa.h"`; do git mv $x "${x/_qpa.h/.h}"; done
for x in `find . -name "qplatform*_qpa_p.h"`; do git mv $x "${x/_qpa_p.h/_p.h}"; done
includes were renamed using script
for file in `find . -name "*.h" -or -name "*.cpp" -or -name "*.mm"`; do
sed -i -e 's,.*#.*include.*<\(Qt.*/\)\?\(QPlatform.*\)>,#include <qpa/\L\2.h>,g' \
-e 's,.*#.*include.*"\(Qt.*/\)\?\(QPlatform.*\)",#include <qpa/\L\2.h>,g' \
-e 's,.*#.*include.* "\(qplatform.*\)_qpa.h",#include <qpa/\L\1.h>,g' \
-e 's,.*#.*include.*"\(qplatform.*\)_qpa_p.h",#include <qpa/\L\1_p.h>,g' \
-e 's,.*#.*include.*<\(Qt.*/\|Qt.*/private/\|private/\)\?\(qplatform.*\)_qpa\(.*\)>,#include <qpa/\2\3>,g' \
-e 's,.*#.*include.*"\(Qt.*/\|Qt.*/private/\|private/\)\?\(qplatform.*\)_qpa\(.*\)",#include <qpa/\2\3>,g' \
$file
done
Change-Id: I04a350314a45746e3911f54b3b21ad03315afb67
Reviewed-by: Morten Johan Sørvig <morten.sorvig@nokia.com>
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Shared resources may have been used when initializing NSOpenGLContext
but QCocoaGLContext did not implement isSharing(). This caused
default implementation to return false always and therefore shared
resource test case failed.
Implemented also another missing method, isValid().
Task-number: QTBUG-23061
Change-Id: Ia912450035b584ea90a02a7d88d6ae531c3cbadf
Reviewed-by: Morten Johan Sørvig <morten.sorvig@nokia.com>
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As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: I311e001373776812699d6efc045b5f742890c689
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Replace Nokia contact email address with Qt Project website.
Change-Id: I431bbbf76d7c27d8b502f87947675c116994c415
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Change-Id: I02f2c620296fcd91d4967d58767ea33fc4e1e7dc
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Change-Id: I1a17d2e7e060d9931d84afeb0fd42bc3b1f44e5d
Reviewed-on: http://codereview.qt-project.org/5527
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@nokia.com>
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Change-Id: I9db33c63c951f288f7a106c3008771699662d104
Reviewed-on: http://codereview.qt-project.org/4852
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Change-Id: Ibc989afa4a30dd184d41d1a1cd89f97196e48855
Reviewed-on: http://codereview.qt.nokia.com/3710
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Change-Id: Id2ba9d657a93e0d10b70b31b6a44a6ea9f598d8f
Reviewed-on: http://codereview.qt.nokia.com/2328
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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Rename QGuiGLFormat to QSurfaceFormat, and make QWindow sub-class of
QSurface and QPlatformWindow sub-class of QPlatformSurface, instead of
having QPlatformGLSurface accessor in QWindow.
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To enable having a single GL context used for multiple drawables we need
to de-couple the context class a bit more from the window class in the
plugin API. Now contexts are created stand-alone based on a GL format
and a share context, and when calling makeCurrent() a desired surface
is specified. This maps well to GLX, EGL, Cocoa, AGL, and WGL, which all
support this use case.
QWindowContext is renamed to QGuiGLContext, and QWindowFormat is renamed
to QGuiGLFormat. We have the ability to introduce a pbuffer or similar
other offscreen GL drawable abstraction in the future.
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Supports getting the NSOpenGLContext for now.
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