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Change-Id: I02f2c620296fcd91d4967d58767ea33fc4e1e7dc
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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The current implementation on Mac OS X called update() inside
the cocoa plugin from the GUI thread, which breaks when trying
to use the GL context from another thread and the window gets
resized. We now only call it from makeCurrent()
Change-Id: I025aad3a3b140e85e729816bf3b68827337cc80d
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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Change-Id: I1a17d2e7e060d9931d84afeb0fd42bc3b1f44e5d
Reviewed-on: http://codereview.qt-project.org/5527
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@nokia.com>
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Change-Id: I9db33c63c951f288f7a106c3008771699662d104
Reviewed-on: http://codereview.qt-project.org/4852
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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You're not supposed to use NSOpenGLView and
NSOpenGLContext at the same time - it's one or
the other. Qmlscene worked because it was hitting
the raster path that doesn't have a NSOpenGLView.
Remove the NSOpenGLView path and m_windowSurfaceView.
Change-Id: I10358851a94cd1780a312af09bbb7cf5db8f984f
Reviewed-on: http://codereview.qt.nokia.com/3862
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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Change-Id: Ibc989afa4a30dd184d41d1a1cd89f97196e48855
Reviewed-on: http://codereview.qt.nokia.com/3710
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Change-Id: If3d1939e6196f5aa6654645d20dab7ad251046fa
Reviewed-on: http://codereview.qt.nokia.com/3138
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@nokia.com>
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The SG Canvas render thread was creating a
QCocoaGLContext without an autorelease pool in
place.
Change-Id: I08882f42efdf905107497e8be21f2a2d20c3c4cf
Reviewed-on: http://codereview.qt.nokia.com/2911
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@nokia.com>
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Rename QGuiGLFormat to QSurfaceFormat, and make QWindow sub-class of
QSurface and QPlatformWindow sub-class of QPlatformSurface, instead of
having QPlatformGLSurface accessor in QWindow.
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To enable having a single GL context used for multiple drawables we need
to de-couple the context class a bit more from the window class in the
plugin API. Now contexts are created stand-alone based on a GL format
and a share context, and when calling makeCurrent() a desired surface
is specified. This maps well to GLX, EGL, Cocoa, AGL, and WGL, which all
support this use case.
QWindowContext is renamed to QGuiGLContext, and QWindowFormat is renamed
to QGuiGLFormat. We have the ability to introduce a pbuffer or similar
other offscreen GL drawable abstraction in the future.
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Supports getting the NSOpenGLContext for now.
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