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Change-Id: If92afa2d30d55e1dd2968f582350ba2cf16fe27b
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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The macOS, Windows, and XCB implementations are identical
and can be moved to QBasicPlatformVulkanInstance.
Change-Id: Id84b27ffd87f86afe3798c4ad2743ba05e6190d3
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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The macOS, Windows, and XCB implementations are identical
and can be moved to QBasicPlatformVulkanInstance.
Change-Id: I1380b2bd03080710084a1458bdce3a362ba5c287
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Add support for QSurface::VulkanSurface and QVulkanWindow.
Usage:
1) Build MoltenVK according to instructions
2) Configure Qt: ./configure -I /path/to/MoltenVK/Package/Release/MoltenVK/include
3) export QT_VULKAN_LIB=/path/to/MoltenVK/Package/Release/MoltenVK/macOS/libMoltenVK.
Implement support for QSurface::VulkanSurface by enabling
layer mode for QNSView and then creating a CAMetalLayer,
which the MoltenVK translation layer can run on.
MoltenVK provides an implementation of the Vulcan API,
which means that the platform integration is similar
to other platforms: implement a QCocoaVulkanInstance
where we pass the QNSView instance to the vkCreateMacOSSurfaceMVK
Vulkan surface constructor function.
Using Vulkan directly without QVulkanWindow is possible, but not
tested.
We currently load libMoltenVK at run-time and use the
existing QT_VULKAN_LIB environment variable to set its
path. For deployment purposes it would be better to
link against MoltenVK.frameworkm, but this
Task-number: QTBUG-66966
Change-Id: I04ec6289c40b199dca9fed32902b5d2ad4e9c030
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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