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path: root/src/plugins/platforms/cocoa/qiosurfacegraphicsbuffer.h
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* macOS Don't throw away backingstore buffers when backing properties changeTor Arne Vestbø2019-12-231-1/+3
| | | | | | | | | | | | | | | | | | Clients such as QtWidgets that do their own dirty tracking will assume they can just flush in response to the expose event, without repainting anything. Since we have no way at the moment to inform these clients that the backingstore content might be invalid we can't just throw it away. It turns out that to pick up changes in color spaces we can just tag the existing buffers with the new color space, so we don't need to throw it away. And for the older surface-backed mode we tag the color space on flush, so we didn't need to invalidate anything in the first place. Fixes: QTBUG-80844 Task-number: QTBUG-77749 Change-Id: Icb1ceb178894bb43887cdf03fb855d2d614b5ab0 Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
* macOS: Add IOSurface based backingstore for layer-backed viewsTor Arne Vestbø2019-03-141-0/+77
The naïve approach used for layer-backing in the past caused a detach of the backingstore QImage on each beginPaint, since the image was assigned to the layer via a CGImageRef that participated in the QImage implicit sharing (and had to, so we couldn't get around that). We now use IOSurfaces, wrapped in a QPlatformGraphicsBuffer abstraction. The surfaces can be assigned to the layer's content the same way images could, but allows us to reason more closely about whether or a buffer is in use, and increases the chance that we will have a zero-copy path to the screen. Unless the window has requested a surface format with single buffering we use a dynamic swap chain of buffers. In most situations there will be two buffers in play, one assigned to the layer and one ready to paint to, but during resize and some other situations the buffers will grow temporarily to accommodate the increased back-pressure. Since QBackingStore is documented as having single-buffer behavior, we take care to persist content between the buffers before every swap. By doing this before swapping, instead of before each paint, we can avoid preserving areas that will be painted to anyways, and will in many situations (such as blinking cursors e.g.) end up not persisting anything. The RasterGL surface case is handled by reading out the buffer data and doing a manual texture upload. In the future we can support direct texture access via CGLTexImageIOSurface2D, but this requires QPlatformBackingStore::composeAndFlush to learn how to support other targets than GL_TEXTURE_2D, as CGLTexImageIOSurface2D only works with GL_TEXTURE_RECTANGLE_ARB targets. Fixes: QTBUG-48763 Fixes: QTBUG-72360 Fixes: QTBUG-71162 Change-Id: Ica12f69b244e54d0fd31c929730d15657c286af8 Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>