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path: root/src/plugins/platforms/direct2d/qwindowsdirect2dbackingstore.cpp
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* qpa: Remove references to lighthouseTor Arne Vestbø2020-04-031-1/+0
| | | | | Change-Id: I37646113f626c878883cff49f4e186ec71bcfa15 Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
* Direct2D QPA: Fix Qt include statementsFriedemann Kleint2018-05-231-3/+3
| | | | | | | | | | | | Change #include <QtCore/QDebug> to #include <QtCore/qdebug.h> according to the coding style. Change-Id: I34ddf9b9101cfbd5054584608de09de5b4b2f233 Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
* Add QPlatformBackingStore::toImage() implementationsAndy Nichols2016-04-301-0/+5
| | | | | | | | | On platforms where it makes sense, add the implementation that makes returning a QImage possible. This makes it possible to grab raster windows. Change-Id: I89241728aa6f7811c56bb66cd86a64aa961d71f8 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* Direct2D QPA: Fix build.Friedemann Kleint2016-04-061-1/+1
| | | | | | | | Directly link against DwmApi and fix breakage introduced by refactoring QRegion. Change-Id: I45cd696de630aebb5347130560ab69530eefbcdb Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
* QtOpenGL/plugins/platformsupport: use new QRegion::begin()/end() instead of ↵Marc Mutz2016-03-021-3/+2
| | | | | | | | | | rect() Saves e.g. ~900b and ~2900b in text size in QtOpenGL and XcbQpa libs, resp., on optimized GCC 5.3 Linux AMD64 builds. Change-Id: Id904689164ca32df41118a23747c70048d8e6604 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Updated license headersJani Heikkinen2016-01-151-14/+20
| | | | | | | | | | | From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new LGPL header instead of LGPL21 one (in those files which will be under LGPL v3) Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Clean headers in the Direct2D plugin.Friedemann Kleint2015-03-051-0/+1
| | | | | Change-Id: Iab85ccdf49ee81214ada87a2e476f650b39a29ce Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
* Update copyright headersJani Heikkinen2015-02-111-7/+7
| | | | | | | | | | | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
* Update license headers and add new license filesMatti Paaso2014-09-241-18/+10
| | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 - Removed LICENSE.GPL Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2 Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
* direct2d: Fix translucent/frameless window renderingAndrew Knight2014-09-011-3/+13
| | | | | | | | | | | | | | | | | | | | When using WA_TranslucentBackground/FramelessWindowHint, the backing store must paint to an offscreen texture instead of the swap chain in order to achieve the desired results. This texture is then presented to the screen using UpdateLayeredWindowIndirect(). As the swap chain is not needed in this mode, its construction is skipped if indirect rendering is active. Furthermore, the layering options were updated to fix an issue with transparent layers overpainting the background. The layer options were switched to D2D1_LAYER_OPTIONS1_NONE, which appears to work for both translucent and non-translucent rendering modes. Task-number: QTBUG-40601 Change-Id: I656f7cdfb424d1eda6f82c2c69500e78d8c1726a Reviewed-by: Louai Al-Khanji <louai.al-khanji@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Direct2D QPA: Draw directly to swap chainLouai Al-Khanji2014-05-051-14/+28
| | | | | | | | | | | | | | | | | | | Remove the intermediate pixmap in the backing store and draw directly to the window swap chain. This is faster and reduces memory pressure on the graphics card. In case of native child widgets we need to read back the back buffer, which incurs an extra copy in this case. In an artificial benchmark drawing animated full screen gradients as fast as possible this patch increases performance by 42% on my current machine from 480fps to around 680fps, i.e. the time for actually getting the pixels to the screen is now lower. Change-Id: Ifbeda0e199afec03cecfe76337679a9e9d082bdd Reviewed-by: Risto Avila <risto.avila@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Andrew Knight <andrew.knight@digia.com>
* Direct2D QPA: Speed up widget paintingLouai Al-Khanji2014-04-291-0/+10
| | | | | | | | | | | | | By only starting/ending drawing once in the backing store, we can avoid multiple start/ends and thus flushes of the direct2d device context. This can potentially be much faster with some drivers when many widgets that draw to the same backing store need to redraw. Because starts/ends of QWindowsDirect2DDeviceContext are already refcounted this works out of the box. Change-Id: Ib48edceef6a1041ae0509587c77ac0caa8b29fc6 Reviewed-by: Risto Avila <risto.avila@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Improve direct2d backing store implementationLouai Al-Khanji2014-01-271-152/+16
| | | | | | | | | | | | | | | | | | | | | | Add a per-window swap chain to a QPlatformWindow subclass instead of tying it to the backing store. This is needed to support native widgets (as opposed to alien widgets). Change the backing store to draw to an intermediate pixmap and flush to the requested window by using the per-window swap chain. This also opens the door for faster window presentation later on by using the swap chain more intelligently. Also add a changelog entry for the direct2d plugin, which was omitted earlier. [ChangeLog][QtGui][Windows] Introduce experimental direct2d platform plugin for Windows. This plugin shares most code with the current windows plugin, but substitutes a direct2d-based paint engine for window backing stores and pixmaps. Change-Id: I5f54e7e4c1fb15b1639bd26b712fb40ac141e4ac Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Add new direct2d platform pluginLouai Al-Khanji2014-01-101-0/+239
This is an alternative plugin for the windows platform. It shares most code with the current windows plugin, but substitutes a direct2d-based paint engine for window backing stores and pixmaps. Change-Id: I78fafd9c5871fa090b49436f5b40ec80f8789f8b Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>