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path: root/src/plugins/platforms/direct2d/qwindowsdirect2dhelpers.h
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* Direct2D QPA: Add #include directives for MinGWFriedemann Kleint2016-11-081-0/+7
| | | | | | | | D2D support has been partially added to recent versions of MinGW, which one day could make compiling the plugin possible. Change-Id: I53f91c483d3b900698f4424cb6a72f626e32e60b Reviewed-by: Louai Al-Khanji <louai.al-khanji@qt.io>
* Merge remote-tracking branch 'origin/5.6' into 5.7Liang Qi2016-04-071-7/+7
|\ | | | | | | | | | | | | | | | | | | Conflicts: src/network/access/qftp.cpp src/widgets/itemviews/qheaderview.cpp src/widgets/itemviews/qlistview.cpp tests/auto/network/access/qftp/tst_qftp.cpp Change-Id: I9f928f25d45d8944dd60bb583f649fc1615bc5d9
| * Direct2D QPA: Fix build with clang-cl.Friedemann Kleint2016-04-061-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Remove overzealous constexpr triggering errors like: in file included from .\qwindowsdirect2dpaintengine.cpp:44: ./qwindowsdirect2dhelpers.h(58,37) : error: constexpr function never produces a constant expression [-Winvalid-constexpr] Q_DECL_CONSTEXPR inline D2D1_RECT_F to_d2d_rect_f(const QRectF &qrect) ^ ./qwindowsdirect2dhelpers.h(60,12) : note: non-constexpr function 'RectF' cannot be used in a constant expression return D2D1::RectF(qrect.x(), qrect.y(), qrect.x() + qrect.width(), qrect.y() + qrect.height()); ^ C:\Program Files (x86)\Windows Kits\10\include\10.0.10586.0\um\d2d1helper.h(160,5) : note: declared here RectF( ^ Task-number: QTBUG-50860 Change-Id: I0bb4d17b7a7db69c5cc7e286ef0b8ff104f72b2e Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
* | Updated license headersJani Heikkinen2016-01-151-14/+20
|/ | | | | | | | | | | From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new LGPL header instead of LGPL21 one (in those files which will be under LGPL v3) Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Update copyright headersJani Heikkinen2015-02-111-7/+7
| | | | | | | | | | | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
* Update license headers and add new license filesMatti Paaso2014-09-241-18/+10
| | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 - Removed LICENSE.GPL Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2 Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
* Direct2D QPA: Bump copyright year to match realityLouai Al-Khanji2014-05-091-1/+1
| | | | | Change-Id: I443b74e3d464285febc28345f35d1445e8102015 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Direct2D QPA: Improve software fallback mechanismLouai Al-Khanji2014-04-251-2/+0
| | | | | | | | | | | Improve the way we fall back to the raster engine by forwarding painting state. Amongst other things this makes perspective transforms appear correct. Change-Id: I729de56ef3112bbc01516fc11c295f33a2aada0d Reviewed-by: Risto Avila <risto.avila@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Andrew Knight <andrew.knight@digia.com>
* Move Direct2D paint engine on top of QPaintEngineExLouai Al-Khanji2014-01-311-2/+2
| | | | | | | | | | | | | | | | | Make QWindowsDirect2DPaintEngine a subclass of QPaintEngineEx instead of QPaintEngine like the other paint engines inside Qt. This should both be faster and better supported, as the code paths handling QPaintEngineEx in QPainter are tested more. Additionally the visual output is closer to the raster engine, as all primitives are drawn using the same mechanism, resulting in fewer off-by-one-pixel errors. This change also makes designer work mostly correctly, apart from some remaining clipping bugs. Change-Id: I53d36c08e73883ff35e389d57f9d30b482fc6721 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Add new direct2d platform pluginLouai Al-Khanji2014-01-101-0/+96
This is an alternative plugin for the windows platform. It shares most code with the current windows plugin, but substitutes a direct2d-based paint engine for window backing stores and pixmaps. Change-Id: I78fafd9c5871fa090b49436f5b40ec80f8789f8b Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>