| Commit message (Collapse) | Author | Age | Files | Lines |
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D2D support has been partially added to recent versions of
MinGW, which one day could make compiling the plugin possible.
Change-Id: I53f91c483d3b900698f4424cb6a72f626e32e60b
Reviewed-by: Louai Al-Khanji <louai.al-khanji@qt.io>
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Conflicts:
src/network/access/qftp.cpp
src/widgets/itemviews/qheaderview.cpp
src/widgets/itemviews/qlistview.cpp
tests/auto/network/access/qftp/tst_qftp.cpp
Change-Id: I9f928f25d45d8944dd60bb583f649fc1615bc5d9
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Remove overzealous constexpr triggering errors like:
in file included from .\qwindowsdirect2dpaintengine.cpp:44:
./qwindowsdirect2dhelpers.h(58,37) : error: constexpr function never produces a constant expression [-Winvalid-constexpr]
Q_DECL_CONSTEXPR inline D2D1_RECT_F to_d2d_rect_f(const QRectF &qrect)
^
./qwindowsdirect2dhelpers.h(60,12) : note: non-constexpr function 'RectF' cannot be used in a constant expression
return D2D1::RectF(qrect.x(), qrect.y(), qrect.x() + qrect.width(), qrect.y() + qrect.height());
^
C:\Program Files (x86)\Windows Kits\10\include\10.0.10586.0\um\d2d1helper.h(160,5) : note: declared here
RectF(
^
Task-number: QTBUG-50860
Change-Id: I0bb4d17b7a7db69c5cc7e286ef0b8ff104f72b2e
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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Change-Id: I443b74e3d464285febc28345f35d1445e8102015
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Improve the way we fall back to the raster engine by forwarding painting
state. Amongst other things this makes perspective transforms appear
correct.
Change-Id: I729de56ef3112bbc01516fc11c295f33a2aada0d
Reviewed-by: Risto Avila <risto.avila@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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Make QWindowsDirect2DPaintEngine a subclass of QPaintEngineEx instead of
QPaintEngine like the other paint engines inside Qt. This should both be
faster and better supported, as the code paths handling QPaintEngineEx in
QPainter are tested more.
Additionally the visual output is closer to the raster engine, as all
primitives are drawn using the same mechanism, resulting in fewer
off-by-one-pixel errors.
This change also makes designer work mostly correctly, apart from some
remaining clipping bugs.
Change-Id: I53d36c08e73883ff35e389d57f9d30b482fc6721
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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This is an alternative plugin for the windows platform. It shares most
code with the current windows plugin, but substitutes a direct2d-based
paint engine for window backing stores and pixmaps.
Change-Id: I78fafd9c5871fa090b49436f5b40ec80f8789f8b
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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