summaryrefslogtreecommitdiffstats
path: root/src/plugins/platforms/direct2d/qwindowsdirect2dintegration.h
Commit message (Collapse)AuthorAgeFilesLines
* Direct2D QPA: Fix Qt include statementsFriedemann Kleint2018-05-231-1/+1
| | | | | | | | | | | | Change #include <QtCore/QDebug> to #include <QtCore/qdebug.h> according to the coding style. Change-Id: I34ddf9b9101cfbd5054584608de09de5b4b2f233 Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
* Replace Q_DECL_OVERRIDE with override where possibleKevin Funk2017-09-191-5/+5
| | | | | | | | | | | | | | | | Remaining uses of Q_DECL_OVERRIDE are in: src/corelib/global/qcompilerdetection.h src/corelib/global/qglobal.cpp doc/global/qt-cpp-defines.qdocconf (definition and documentation of Q_DECL_OVERRIDE) tests/manual/qcursor/qcursorhighdpi/main.cpp (a test executable compilable both under Qt4 and Qt5) Change-Id: Ib9b05d829add69e98a86238274b6a1fcb19b49ba Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io> Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
* Updated license headersJani Heikkinen2016-01-151-14/+20
| | | | | | | | | | | From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new LGPL header instead of LGPL21 one (in those files which will be under LGPL v3) Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Windows/Direct2D: Handle screen changes after window creation.Friedemann Kleint2015-11-131-1/+3
| | | | | | | | | | | | | | | | | Call QWindowSystemInterface::handleWindowScreenChanged() in QWindowsIntegration::createPlatformWindow() should the effective screen be different from the initial screen due to the geometry. In order to avoid code duplication in the Direct2D plugin, fold the helper method createWindowData() into QWindowsIntegration::createPlatformWindow() and introduce a new virtual helper to create the actual platform window for QWindowsDirect2DIntegration to hook in. Task-number: QTBUG-48379 Change-Id: I49c7a50a12245691414ab49bffe802239a87d2d6 Reviewed-by: J-P Nurmi <jpnurmi@theqtcompany.com> Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
* Update copyright headersJani Heikkinen2015-02-111-7/+7
| | | | | | | | | | | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
* direct2d: Use simple event posting to avoid event queue lock upAndrew Knight2014-11-071-0/+1
| | | | | | | | | | | | | | | | In rare cases, the Windows event loop can be spinning inside the inner loop and the message hook is never called. This can be triggered on the Direct2D platform by opening 32+ window handles. The issue can be worked around by using the same approach Windows CE uses: don't rely on the message hook to inform the event loop that the post message has been delivered. Instead, uninstall the hook and let it be called directly by the event loop. Task-number: QTBUG-42428 Change-Id: I10280126dd50729bc260aa5f7029549e2e061c01 Reviewed-by: Louai Al-Khanji <louai.al-khanji@theqtcompany.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
* Update license headers and add new license filesMatti Paaso2014-09-241-18/+10
| | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 - Removed LICENSE.GPL Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2 Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
* Direct2D QPA: Bump copyright year to match realityLouai Al-Khanji2014-05-091-1/+1
| | | | | Change-Id: I443b74e3d464285febc28345f35d1445e8102015 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Improve direct2d backing store implementationLouai Al-Khanji2014-01-271-0/+1
| | | | | | | | | | | | | | | | | | | | | | Add a per-window swap chain to a QPlatformWindow subclass instead of tying it to the backing store. This is needed to support native widgets (as opposed to alien widgets). Change the backing store to draw to an intermediate pixmap and flush to the requested window by using the per-window swap chain. This also opens the door for faster window presentation later on by using the swap chain more intelligently. Also add a changelog entry for the direct2d plugin, which was omitted earlier. [ChangeLog][QtGui][Windows] Introduce experimental direct2d platform plugin for Windows. This plugin shares most code with the current windows plugin, but substitutes a direct2d-based paint engine for window backing stores and pixmaps. Change-Id: I5f54e7e4c1fb15b1639bd26b712fb40ac141e4ac Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Add new direct2d platform pluginLouai Al-Khanji2014-01-101-0/+78
This is an alternative plugin for the windows platform. It shares most code with the current windows plugin, but substitutes a direct2d-based paint engine for window backing stores and pixmaps. Change-Id: I78fafd9c5871fa090b49436f5b40ec80f8789f8b Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>