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path: root/src/plugins/platforms/direct2d/qwindowsdirect2dpaintdevice.cpp
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* Enable non-integer device pixel ratioMorten Johan Sørvig2015-07-301-0/+3
| | | | | | | | | | | | | | | | | | | | Work around QPaintDevice::metric's int return type by adding a new metric that returns a scaled devicePixelRatio. Choose a scale factor that gives us more than enough range. The QPaintDevice::devicePixelRatio() convenience accessor is public API and can unfortunately not be changed to return a qreal. Add devicePixelRatioF() which returns the (unscaled) devicePixelRatio. Change all call sites of QPaintDevice::devicePixelRatio() to use QPainDevice::devicePixelRatioF(). Task-number: QTBUG-46615 Change-Id: I97ec4000fe379b7ff5e1624a871ae2512790aad9 Reviewed-by: Paul Olav Tvete <paul.tvete@theqtcompany.com> Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Update copyright headersJani Heikkinen2015-02-111-7/+7
| | | | | | | | | | | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
* Update license headers and add new license filesMatti Paaso2014-09-241-18/+10
| | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 - Removed LICENSE.GPL Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2 Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
* direct2d: Work around ClearType rendering bug in translucent modeAndrew Knight2014-09-031-4/+6
| | | | | | | | | | | | This switches the font rendering to use gray scale antialiasing when in translucent rendering mode. It does so by adding a flags argument to the paint engine, allowing for future expansion in communicating render hints from the device to the engine. Task-number: QTBUG-41002 Change-Id: I0265154716a12060e851b603a109e9c693f5e843 Reviewed-by: Louai Al-Khanji <louai.al-khanji@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Direct2D QPA: Bump copyright year to match realityLouai Al-Khanji2014-05-091-1/+1
| | | | | Change-Id: I443b74e3d464285febc28345f35d1445e8102015 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Add new direct2d platform pluginLouai Al-Khanji2014-01-101-0/+131
This is an alternative plugin for the windows platform. It shares most code with the current windows plugin, but substitutes a direct2d-based paint engine for window backing stores and pixmaps. Change-Id: I78fafd9c5871fa090b49436f5b40ec80f8789f8b Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>