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* Direct2D: Fix MSVC2015 warnings.Friedemann Kleint2015-05-231-11/+11
| | | | | | | | | | | | | qwindowsdirect2dpaintengine.cpp(365): warning C4838: conversion from 'const qreal' to 'FLOAT' requires a narrowing conversion qwindowsdirect2dpaintengine.cpp(928): warning C4838: conversion from 'const qreal' to 'FLOAT' requires a narrowing conversion qwindowsdirect2dpaintengine.cpp(928): warning C4838: conversion from 'int' to 'UINT32' requires a narrowing conversion qwindowsdirect2dpaintengine.cpp(1398): warning C4838: conversion from 'qreal' to 'FLOAT' requires a narrowing conversion qwindowsdirect2dpaintengine.cpp(1426): warning C4838: conversion from 'double' to 'FLOAT' requires a narrowing conversion qwindowsdirect2dbitmap.cpp(78): warning C4838: conversion from 'int' to 'UINT32' requires a narrowing conversion qwindowsdirect2dwindow.cpp(166): warning C4838: conversion from 'double' to 'BYTE' requires a narrowing conversion Change-Id: I6992260ed2696fa4c47c1c0dd666f448f115879a Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
* Clean headers in the Direct2D plugin.Friedemann Kleint2015-03-051-0/+4
| | | | | Change-Id: Iab85ccdf49ee81214ada87a2e476f650b39a29ce Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
* Merge remote-tracking branch 'origin/5.4' into 5.5Frederik Gladhorn2015-02-241-129/+119
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: examples/xml/htmlinfo/simpleexample.html examples/xml/rsslisting/rsslisting.cpp qmake/generators/win32/msbuild_objectmodel.cpp src/3rdparty/harfbuzz-ng/src/hb-private.hh src/corelib/global/qlogging.cpp src/corelib/io/qstorageinfo_unix.cpp src/corelib/thread/qwaitcondition_unix.cpp src/gui/kernel/qguiapplication.cpp src/plugins/platforms/linuxfb/qlinuxfbintegration.cpp src/testlib/doc/src/qt-webpages.qdoc tests/auto/other/qaccessibility/tst_qaccessibility.cpp Change-Id: Ib272ff0bc30a1a5d51275eb3cd2f201dc82c11ff
| * direct2d: Optimize dashed [poly]line drawingAndrew Knight2015-02-201-129/+119
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Move the optimized dash drawing into stroke() in order to apply the optimization to polygons in addition to lines. In the case of polygons/polylines, a vertex patch is redrawn using the original dash brush in order to respect the joinStyle of the line. As the line correction code flows through both the optimized dashed path and the standard geometry code path, line adjustment is now also performed for normal geometry. Task-number: QTBUG-40604 Done-with: Louai Al-Khanji <louai.al-khanji@theqtcompany.com> Done-with: Andrew Knight <andrew.knight@theqtcompany.com> Change-Id: I668369b4aadb6a1bbbd4d621cb8ce1e3b19fbbc9 Reviewed-by: Louai Al-Khanji <louai.al-khanji@theqtcompany.com>
* | Update copyright headersJani Heikkinen2015-02-111-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
* | Fix potential memory access violation issuesKonstantin Ritt2014-12-241-1/+5
|/ | | | | | | | | | | | | | | | LOGFONT docs clearly states `lfFaceName` member is a null-terminated string of length not longer than LF_FACESIZE, including trailing null. This patch covers two cases at once: 1. If family name is longer than LF_FACESIZE - 1, it would be truncated and terminated with null, to prevent memory access beyond the LOGFONT instance. 2. If family name is a fromRawData QString, we don't assume it is null-terminated either and guarantee trailing null ourselves. Change-Id: I8f607efc7d0901537a4179e36cc51df94203f08d Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com> Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@theqtcompany.com>
* direct2d: Fix pixmap fills in composition emulation modeAndrew Knight2014-10-281-1/+2
| | | | | | | | When painting a pixmap with rasterFill, the brush should be offset to match the fill path. Change-Id: I4e361932643c4a98dce74e55ed16fae274bce43b Reviewed-by: Louai Al-Khanji <louai.al-khanji@theqtcompany.com>
* direct2d: Optimize dashed line drawingAndrew Knight2014-09-261-3/+45
| | | | | | | | | | | | | | | | | This introduces a combined brush/dash pattern which can be used to perform faster dashed straight-line drawing. The dash pattern is prerendered to a tiled bitmap brush, resulting in a significant speedup for lines with many elements. As the result of non-rectilinear lines may lose quality compared to the native dashed renderer, the slow/high quality codepath can be activated by setting the QPainter::HighQualityAntialiasing render hint. Task-number: QTBUG-40604 Change-Id: I771e9a81c042b4d8b6891dc9280932696e5a0694 Reviewed-by: Andrew Knight <andrew.knight@digia.com> Reviewed-by: Louai Al-Khanji <louai.al-khanji@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* direct2d: Fix composition mode supportLouai Al-Khanji2014-09-261-9/+118
| | | | | | | | | | | | When the composition mode changes to a mode which is not supported by Direct2D's primitive blending, the rendering follows the emulated (slow) code path using rasterFill(). This allows the direct2d paint engine to handle all composition modes supported by QImage. Task-number: QTBUG-40602 Change-Id: I0ac0b5c89aab2483cb2ef7768d6dec8e16913249 Done-with: Andrew Knight <andrew.knight@digia.com> Reviewed-by: Andrew Knight <andrew.knight@digia.com>
* Update license headers and add new license filesMatti Paaso2014-09-241-18/+10
| | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 - Removed LICENSE.GPL Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2 Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
* direct2d: Fix font size when display scaling is in useLouai Al-Khanji2014-09-231-15/+8
| | | | | | | | | Since we already tell direct2d that we are using pixel sizes in the QWindowsDirect2DDeviceContextPrivate constructor and thereby enable scaling inside direct2d, there is no need to scale the font size again. Change-Id: Id9c9ed4d2848bcd09f997e41fb87802a3fe2432b Reviewed-by: Andrew Knight <andrew.knight@digia.com>
* direct2d qpa: fix text selectionLouai Al-Khanji2014-09-221-3/+11
| | | | | | | | 1cdcf64ad5c0f42d23ad1a53c965df5c69a6bb4b recently introduced a rendering bug whereby certain clips would be handled incorrectly. Change-Id: I3f486819c66b1d665243c8dc1e9d077dd2f64f25 Reviewed-by: Andrew Knight <andrew.knight@digia.com>
* direct2d: Work around ClearType rendering bug in translucent modeAndrew Knight2014-09-031-5/+8
| | | | | | | | | | | | This switches the font rendering to use gray scale antialiasing when in translucent rendering mode. It does so by adding a flags argument to the paint engine, allowing for future expansion in communicating render hints from the device to the engine. Task-number: QTBUG-41002 Change-Id: I0265154716a12060e851b603a109e9c693f5e843 Reviewed-by: Louai Al-Khanji <louai.al-khanji@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* direct2d: Fix translucent/frameless window renderingAndrew Knight2014-09-011-2/+2
| | | | | | | | | | | | | | | | | | | | When using WA_TranslucentBackground/FramelessWindowHint, the backing store must paint to an offscreen texture instead of the swap chain in order to achieve the desired results. This texture is then presented to the screen using UpdateLayeredWindowIndirect(). As the swap chain is not needed in this mode, its construction is skipped if indirect rendering is active. Furthermore, the layering options were updated to fix an issue with transparent layers overpainting the background. The layer options were switched to D2D1_LAYER_OPTIONS1_NONE, which appears to work for both translucent and non-translucent rendering modes. Task-number: QTBUG-40601 Change-Id: I656f7cdfb424d1eda6f82c2c69500e78d8c1726a Reviewed-by: Louai Al-Khanji <louai.al-khanji@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Fix QGlyphRun text renderingLouai Al-Khanji2014-08-191-123/+95
| | | | | | | | | | | When drawing QGlyphRun objects through QPainter the QFont passed in QStaticTextItem/QTextItem is not properly initialized with the correct size, weight, style strategy etc. Shuffle things around so we always go through QFontEngine for font data, as that should be more reliable. Change-Id: I43811c868ebd4fb1d9e937ee28a6d637267b4c7f Reviewed-by: Risto Avila <risto.avila@digia.com> Reviewed-by: Andrew Knight <andrew.knight@digia.com>
* Direct2D QPA: Match raster engine line outputLouai Al-Khanji2014-05-261-0/+27
| | | | | | | | | | For whatever reason direct2d and the raster engine disagree by one pixel about the positioning of positively sloping aliased lines. To get the same output, we shift such lines by one pixel. Change-Id: I4b20319770c02e3fdd212b3535ccae3c27ca9f2f Reviewed-by: Risto Avila <risto.avila@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Direct2D QPA: Fix HighRes paintingLouai Al-Khanji2014-05-231-11/+9
| | | | | | | | | | | | | | | | | | | It turns out that supporting HighRes painting with Direct2D is quite simple. Two things are necessary. First, we set the unit mode to D2D1_UNIT_MODE_PIXELS on all our device contexts, which tells Direct2D that we specify everything in pixels. Direct2D will internally do the required conversions. Second, we scale font sizes according to DPI. Previously rendering errors resulted when a highres mode was used, this fixes those errors. Task-number: QTBUG-39105 Change-Id: Ibb4dbea4746687228249e2c36d48c4bd6c5c7bf9 Reviewed-by: Risto Avila <risto.avila@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Direct2D QPA: Add missing break statementLouai Al-Khanji2014-05-231-0/+1
| | | | | | Change-Id: Ib40daa1ba56cce423b29ac8f1ab50e4638980728 Reviewed-by: Risto Avila <risto.avila@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Direct2D QPA: Move QVectorPath conversion function into private classLouai Al-Khanji2014-05-221-101/+103
| | | | | | | | | | The function already needs information from the engine for conversion, moving it into the private class makes it possible to get this info directly in the method and makes calling the method nicer. Change-Id: I47fa9a4531d0d0605aa587fba90fbfdf036f0998 Reviewed-by: Risto Avila <risto.avila@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Direct2D QPA: Get rid of QPainterPath conversion functionLouai Al-Khanji2014-05-221-46/+3
| | | | | | | | | | This function was used only in one place and duplicated a lot of logic with the very similar QVectorPath conversion function. Just use QVectorPath everywhere instead. Change-Id: I3a4821f0452634c309ca0730047ea6ef7a7591ca Reviewed-by: Risto Avila <risto.avila@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Direct2D QPA: Cache QVectorPaths if drawn more than onceLouai Al-Khanji2014-05-221-6/+43
| | | | | | | | | | Hooking into the caching mechanism gets us a measurable performance boost for paths that are drawn repeatedly, around 10% on my machine when drawing aliased arcs. Change-Id: I32f4ed7daa8a51b5c5a9c6d5414ab5d4ef759f70 Reviewed-by: Risto Avila <risto.avila@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Direct2D QPA: Stroke using direct2d primitivesLouai Al-Khanji2014-05-191-1/+77
| | | | | | | | | | | | | Use native direct2d stroking instead of falling back to QPaintEngineEx::stroke which in turn calls the pure virtual QPaintEngineEx::fill which is reimplemented in QWindowsDirect2DPaintEngine. In some cases like arc stroking this is significantly faster (up to 3x in my measurements) and results in better visual quality. Change-Id: I1c86ff772ba591432ff6550c7c59704ace4f0e0f Reviewed-by: Risto Avila <risto.avila@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Direct2D QPA: Fix check for cosmetic penLouai Al-Khanji2014-05-141-3/+7
| | | | | | | | | When checking whether a QPen should be treated as cosmetic we need to take into account the render hints set on the painter as well. Change-Id: I8200611af08000d2d1626d8ef97eb3f6dac4951c Reviewed-by: Risto Avila <risto.avila@digia.com> Reviewed-by: Andrew Knight <andrew.knight@digia.com>
* Direct2D QPA: Choose linear interpolation for smooth pixmap transformLouai Al-Khanji2014-05-121-2/+1
| | | | | | | | Let's do the same thing the raster engine does. Much faster too. Change-Id: I88ea9d2c2ac78feee1193b75a9e96c62a7bd5979 Reviewed-by: Risto Avila <risto.avila@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Direct2D QPA: Speed up text renderingLouai Al-Khanji2014-05-071-53/+57
| | | | | | | | | | | | | | | | | | | | After analysing text drawing performance two things seem to take up most of the time. The first is font lookup, the second is QVector initialization. To address the first point a per paint engine instance font cache is introduced. At the moment no mechanism exists to clear this cache and it is unbounded. To address the second point, we simply switch to using QVarLengthArray instead of QVector. In an artificial benchmark that draws text in a tight loop, the first change raised fps from ~70 to ~100. The second change further raised this number to ~115 fps. Change-Id: Iafa25c3e35bc42bd7c1582b0636e721c5193b494 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Direct2D QPA: Add handlers for individual primitivesLouai Al-Khanji2014-05-011-21/+251
| | | | | | | | | | | Directly handling primitives is faster than using the catch-all fill function which converts arbitrary paths into a direct2d geometry. So do so. Change-Id: I71ce73dbe75aa9b61e741c358d8787d0ea48ee46 Reviewed-by: Risto Avila <risto.avila@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Andrew Knight <andrew.knight@digia.com>
* Direct2D QPA: Pixel-align aliased drawingLouai Al-Khanji2014-04-301-1/+9
| | | | | | | | | | | | Aliased drawing has so far not been perfectly pixel aligned, resulting in less than stellar output in some instances. Although a little hacky, adding 0.5 to all coordinates when in aliased mode fixes things up nicely. There doesn't appear to be a better way to get d2d to cooperate as we would like it to. Change-Id: I10ee494d2f576bfd0eca6d4429095a3726c0bf14 Reviewed-by: Risto Avila <risto.avila@digia.com> Reviewed-by: Andrew Knight <andrew.knight@digia.com>
* Direct2D QPA: Correctly set active state in paint engineLouai Al-Khanji2014-04-291-0/+1
| | | | | | Change-Id: I4eea073ad11ba8684212258b344c1f237598a9c5 Reviewed-by: Risto Avila <risto.avila@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Direct2D QPA: Improve software fallback mechanismLouai Al-Khanji2014-04-251-43/+78
| | | | | | | | | | | Improve the way we fall back to the raster engine by forwarding painting state. Amongst other things this makes perspective transforms appear correct. Change-Id: I729de56ef3112bbc01516fc11c295f33a2aada0d Reviewed-by: Risto Avila <risto.avila@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Andrew Knight <andrew.knight@digia.com>
* Direct2D QPA: Fix paint engine state handlingLouai Al-Khanji2014-04-251-13/+50
| | | | | | | | | | | Fix the paint handling to support QPaintEngineEx style state updates. This fixes most of the outstanding issues, as QPainter save and restore were essentially broken before Change-Id: I477d8acfd71bba32dfac4c491bc5bbaad1804ec5 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Risto Avila <risto.avila@digia.com> Reviewed-by: Andrew Knight <andrew.knight@digia.com>
* Direct2D QPA: Optimize ClippingLouai Al-Khanji2014-04-251-57/+63
| | | | | | | | | | Use axis aligned clips when possible instead of layer-clipping. This can be much faster when a lot of clipping operations take place. Change-Id: I6865d69fc917a7da858033b4c362b307724d9006 Reviewed-by: Risto Avila <risto.avila@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Andrew Knight <andrew.knight@digia.com>
* Direct2D QPA: Fix text drawing with brush but no penLouai Al-Khanji2014-04-161-2/+2
| | | | | | | | | We were incorrectly bailing out early in the text drawing code when there was no pen. This is incorrect as drawing with only a brush should be possible. Change-Id: I94eaadd3cf6c4d82033b5d74d7ca47a05601083f Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Direct2D QPA: Refactor code to reduce code duplicationLouai Al-Khanji2014-04-161-102/+120
| | | | | | | | | Refactor duplicate logic in painterPathToPathGeometry and vectorPathToID2D1PathGeometry into one utility class. At the same time make the naming of the two functions consistent with each other. Change-Id: I03c8fc183863473b7337223e51835cf080914a41 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Direct2D QPA: Optimize rectangle fills.Louai Al-Khanji2014-04-161-6/+18
| | | | | | | Detect rectangle hints in the QVectorPath and react accordingly. Change-Id: Ic72ce0c46d10e995c0824972854e2d88162eae45 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Direct2D QPA: Improve gradient supportLouai Al-Khanji2014-04-161-10/+87
| | | | | | | | | This change adds support for those gradients which can be expressed using Direct2D. At the moment this means linear and radial gradient with pad spread only. Change-Id: Ib1b1bc38a793dd826a259bbf8a7b31c25906dd59 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Fix Direct2D clipping when Qt::WA_OpaquePaintEvent is trueRisto Avila2014-03-141-11/+40
| | | | | | | | | | | | Changed clip rectangle handling from bounding rect to region. Now also sub region rectangles are taken in to account. Task-number: QTBUG-37199 Change-Id: I9e09376e2c6d3fee8f85db753295a6138a03096f Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Janne Koskinen <janne.p.koskinen@digia.com> Reviewed-by: Louai Al-Khanji <louai.al-khanji@digia.com> Reviewed-by: Andrew Knight <andrew.knight@digia.com>
* Move Direct2D paint engine on top of QPaintEngineExLouai Al-Khanji2014-01-311-451/+503
| | | | | | | | | | | | | | | | | Make QWindowsDirect2DPaintEngine a subclass of QPaintEngineEx instead of QPaintEngine like the other paint engines inside Qt. This should both be faster and better supported, as the code paths handling QPaintEngineEx in QPainter are tested more. Additionally the visual output is closer to the raster engine, as all primitives are drawn using the same mechanism, resulting in fewer off-by-one-pixel errors. This change also makes designer work mostly correctly, apart from some remaining clipping bugs. Change-Id: I53d36c08e73883ff35e389d57f9d30b482fc6721 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Add new direct2d platform pluginLouai Al-Khanji2014-01-101-0/+1116
This is an alternative plugin for the windows platform. It shares most code with the current windows plugin, but substitutes a direct2d-based paint engine for window backing stores and pixmaps. Change-Id: I78fafd9c5871fa090b49436f5b40ec80f8789f8b Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>